froggy
Posted: Thu Jan 21, 2010 10:21 pm
tried a few things here
the figure was made by quick merging about ten pretty random lathes
then pulling it into shape with widgit move
applied a pattern curvy map
warp expanded over that patterned mesh
exported mesh to make low-poly using meshlab
texture gels on the bryce lights
the render took less than a minute
i think the lower legs and the back of the head are starting to get interesting
arms and face would need some more work