Humble line part 2
Posted: Thu Jan 28, 2010 10:32 am
This is part two of the humble line.
I can't really overstate the power of this curvy feature.
It is the fastest way i know of forming a basic mesh for a human type figure.
1 - draw a line
2 - set its resolution to max
3- use warp inflate tool to shape it
(do it gently and you'll see the muscles magically appear)
how you develop the figure is up to you,
but if you can draw a stickman
you can make a humanoid mesh.
WOW
can it get simpler than that ?
edit: update to show hands using same method
add a curvy map and a bit of lighting to your basic mesh
and you are on your way.
I can't really overstate the power of this curvy feature.
It is the fastest way i know of forming a basic mesh for a human type figure.
1 - draw a line
2 - set its resolution to max
3- use warp inflate tool to shape it
(do it gently and you'll see the muscles magically appear)
how you develop the figure is up to you,
but if you can draw a stickman
you can make a humanoid mesh.
WOW
can it get simpler than that ?
edit: update to show hands using same method
add a curvy map and a bit of lighting to your basic mesh
and you are on your way.