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While without Curvy meshes I tried... Updated X1

Posted: Thu Feb 03, 2005 8:28 pm
by mykyl
Until the new beta starts, I tried to see if I could figure out how to model in Truespace.

This is my first attempt and is unfinished. Still to add detail and then texture it.

The top one is the temp fish with sds applied and the lower one is the actual low poly model. (You can see the cage).

Image

Mike R

Posted: Thu Feb 03, 2005 10:44 pm
by Monsoon
Wow Mykyl....pretty impressive so far...for me anyways. I simply cannot make anything with box modeling...except maybe pretty good rocks. I get it but I'm just not successful at working it. So hat's off to you.

Posted: Thu Feb 03, 2005 10:52 pm
by mykyl
Go to this page. These videos cleared up box modelling quick sharp for me. Just watching these videos just made it so clear. The principal works with other box modellers as well.

http://www.caligari.com/gamespace/tutorial/video.asp

I can now use My SIlo as well. Cool.

All I need now is the ability to import the base mesh into Curvy and add more detail. (Still quicker than standard ways.)

Mike R

Posted: Fri Feb 04, 2005 11:37 am
by bigH
why can't you bring the mesh in to curvy ?

Posted: Fri Feb 04, 2005 4:07 pm
by mykyl
Because the UV stuff doesnt work well enough with the unkeyed beta.

Cheers

Mike R

Posted: Fri Feb 04, 2005 7:38 pm
by bigH
what version you using .
looks diff. from mine .

Posted: Fri Feb 04, 2005 7:43 pm
by mykyl
I use Truespace 6.6.

Cheers

Mike R

Posted: Sat Feb 05, 2005 9:54 pm
by mykyl
Well I finished the main modelling. Tried it in Curvy but the texture was all over the place. (I just wanted to add placement textures. lol)

Here it is until I can figure out UV Mapping.

Image

Mike R

Posted: Sun Feb 06, 2005 5:01 pm
by bigH
nice :roll: , what are those thing ? :wink:

Posted: Sun Feb 06, 2005 6:24 pm
by mykyl
Nothing really. Just playing around.

Mike R

Posted: Mon Feb 07, 2005 10:23 am
by bigH
put hole in the top , make great planters for my yeard . 8)