Spawn Of Hatred: Liaison Of Realms

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Spawn Of Hatred: Liaison Of Realms

Postby Vanrailey » Fri Jun 26, 2009 5:41 am

Sorry that it took so long for my next post ( its been a long 4 weeks for me xD). Well, here's a new character that I working on along with a storyline in developement to go with it (along with other characters which will be in later updates). So here's some pics of the curvy model.

Curvy Time: ~30 mins

Image
Image
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Postby bigH » Fri Jun 26, 2009 6:11 am

thats 8) looking
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Update

Postby Vanrailey » Fri Jun 26, 2009 9:03 am

Update
Thanks BigH

Any criteques will greatly be appreciated.
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Postby bigH » Fri Jun 26, 2009 12:42 pm

better - be fun to see when its done
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Postby granada » Fri Jun 26, 2009 3:38 pm

Love it,nice work so far :D .

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Postby Vanrailey » Fri Jun 26, 2009 11:34 pm

Update

I wanted to change the position of the right arms biceps, triceps, and brach. muscles. Also, to make the muscles on the back of the arm more developed than the front. Basically, in fighting the character will use his left arm for slow, brute force. While he will use his right arm to rapidly throw opponents away from him. Plus, I wanted to give the left arm a more thorny, root feel and look.

I see some problems with the right forearm and hand that ill work on.

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Postby Vanrailey » Sat Jun 27, 2009 2:52 pm

Uppydate

Getting ready to texture the character then gonna try to move to the next one. This topology came directly from curvy. Thus, I was able to add all my detail without any subdivisions especially with the even spread of polygons. Total polygons is around 480k. Although, I want to retopologize the mesh,.... but at least at the the moment. Retopologizing with Zbrush can be a pain ><. May be easier than other models in this case.... but like areas around teeth and hands just kill me a little inside. By the way does anyone use 3D Coat and have any input on how their retop. tools work. I've heard it was better than Silo's.

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Postby sculptor » Sun Jun 28, 2009 1:16 am

I love the texture

8)
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Postby Simon » Wed Dec 30, 2009 9:35 pm

If you increase the resolution of each part before Merging you can get a smoother surface without the blocky edges.

(Of course if you want blocky edges you can also reduce the resolution!)
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