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Grim Sid

PostPosted: Tue Dec 01, 2009 4:59 pm
by Simon
This is a quick character test to try out some manga style modelling in Curvy.

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I build the head out of four Curvy Lathes as you can see below. Then I s-merged them and sculpted a little bit on top (not a lot - the basic shape was correct from the first shapes).
Curvy 2's auto-cap ends feature made the initial lathe drawing much simpler as I didn't have to line all the curves up.

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The hair is a Lathe, s-merged on its own to increase resolution then I used the Widget Move tool with a small radius to pull out hair spikes.

The coat is a simple s-merge of three lathes for the body/arm/collar with some sculpting tools for detailing. This was really just thrown together to go with the head - but I think it works well as a quickie prop.

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PostPosted: Wed Dec 02, 2009 12:27 am
by bigH
fantastic 8)

PostPosted: Wed Dec 02, 2009 4:15 pm
by sculptor
8)
very creative and nice work flow.
Curvy really encourages art in the 3d world rather than just technical construction
:D