Accipitrinae

Show us your Curvy art here
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sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Accipitrinae

Post by sculptor »

Image

direct from curvy beta 2.12
i used curvy like a sprite generator (blue screening)

built from some fairly random lathes, quick merged
then worked on it in model-mirror mode with widgit expand tool.
curvy mapped with a pattern.
used a light-metal base light
i didn't smooth the model, preferring slightly rough edges
i kept the claws separate to keep them at high resolution.

with this figure i thought curvy produced a better image than a renderer
(the high resolution image version is cool)
Last edited by sculptor on Sat Mar 31, 2012 10:30 pm, edited 1 time in total.
Simon
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Joined: Wed Dec 01, 2004 8:13 am
Location: Kingston Upon Thames, U.K.
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Post by Simon »

I like the 45 degree angle one the best (middle, top row), shows off the model outline well.

I've just been sketching a bunch of enemy sprites for my Flash demo, this brute looks rather similar to my 'tank' unit :) I was going to use a pure profile view for the enemies - but looking at this makes me want to use a few angles of rotation to fake a walk cycle instead.

You can screenshot as TGA to get an alpha channel (if you don't want to cut out the bluescreen background by hand) (Although for my sprites I just used a black background and selected it out)
sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Post by sculptor »

thanks for reminding me about the tga :oops:
saves a lot of work :)
edit:
here's a little animation with some particles
http://homepages.tesco.net/sculptor/afig3.avi
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