Gallery Space Design

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Gallery Space Design

Postby sculptor » Fri Jun 25, 2010 3:32 am

Image
created in curvy
render bryce
Trying out my new Bryce 6.3 renderer

It was extremely difficult to work out how to use the HDRI
it wasn't until I deconstructed one of the bryce example scenes that I clicked on


edit:
cropped
Last edited by sculptor on Sat Mar 31, 2012 10:13 pm, edited 4 times in total.
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Postby Simon » Fri Jun 25, 2010 5:58 pm

Was this made with a single HDRI lightsource? I like the way the shadows are different colours in different parts of the image. I think it would show off the renderer better with more matte surfaces - tho the model looks cool with shiny facets :)
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Postby sculptor » Fri Jun 25, 2010 8:13 pm

single hdri

i'm not sure i can show off the 6.3 renderer yet :lol:
as i'm having difficulty using it. :oops:
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Postby sculptor » Wed Jun 30, 2010 11:00 pm

Image;Image;Image
Image
still working with the renderer
to see what effects i can get
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Postby sculptor » Fri Jul 02, 2010 8:41 am

i feel i am starting to make a little progress with the bryce 6.3 renderer
see notes :)
Image

notes:
(only personal experience, but may be of use to others)

The Hdri feature is almost unusable due to it's demands upon the computer.
But found i can mimic the effect and get very quick renders(faster than 5.5)
by:-
making a glass dome and putting all my objects inside that.
texture the dome using spheroid mapping with whatever landscape i wish(see reflection in egg)
set the dome material properties to 100 % diffuse, 100 % metallic, 50 % transparent.

place two infinite lights outside of dome these can easily be positioned by switching to distant view. (you can see the positioning of the lighting by the reflections off the dome)
Also by rotating the dome you can choose what parts of the texture are lighting the scene.
use one light inside the dome(close to your objects) that has a linear fall off, this is useful to give ambient light and some fine control.
Watch out for a strange effect in 6.3, disabling/enabling sun shadows also
seems to affect movable light shadows rather too strongly.(by the way turning off sunlight gives a dramatic speed increase)

This set up gives a good starting point i find.
A 800 x 800 fine AA render takes less than a minute on my rather old computer :D

I know these renders aren't anything to boast about yet, but at least i have a starting point. At first i was very disappointed with bryce 6.3 because it seemed to be worse than 5.5 but now i am getting a real speed gain.
I would be interested in other users experience and tips.
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Postby Simon » Fri Jul 02, 2010 12:19 pm

I like the cropped image - it drew my attention to the small figure reflected in the wall that the main figure is gazing towards.

The variations on running figure and ball are all lovely images, lots of breadth of texture and colour. mc4.jpg is my favourite, the background chaotic blue squares contrast well with the smooth grey curves of the figure.

I'm hoping you get some of your figures cast in RL, that would be very cool - do you do RL sculpts too?
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Postby sculptor » Fri Jul 02, 2010 8:09 pm

I used to do a lot of real life, wood, concrete,stone,copper plaster etc.
But it was very hard work, heavy lifting etc and I ran out of space.
I love curvy because I can still be creative and store it on a disc drive. :)
Though it would be nice to 3dprint a few out.



Image
here's one using same set up but telling the lights to
track the object and a single back light added
made with curvy
render bryce 6.3
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Postby Mr.Nemo » Wed Jul 07, 2010 11:50 am

These all look amazing! I Specially like the last one. I think of two worlds apart and the figure is in between two. The other world is behind him thus the reflection on his back.
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Postby Simon » Wed Jul 07, 2010 9:31 pm

The green figure is very distinctive - I can imagine that turning into a music video - there is a lot of energy in the bright plasma whites and greens.
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