Normal Maps for Games

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Normal Maps for Games

Postby Simon » Sun Jan 11, 2015 4:33 pm

Sculpting a monster for my new game. Like most 3D games these days I am baking a hi-poly (100,000+ tri) model into a texture for use on a lo-poly (500-2000 tri) model in game. Curvy works well turning the lo-poly model into a hi-poly sculpt ready for baking.

LoPoly Sculpt = Blender
HiPoly Sculpt = Curvy3D
Baking = xNormal

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