Sculpting a monster for my new game. Like most 3D games these days I am baking a hi-poly (100,000+ tri) model into a texture for use on a lo-poly (500-2000 tri) model in game. Curvy works well turning the lo-poly model into a hi-poly sculpt ready for baking.
LoPoly Sculpt = Blender
HiPoly Sculpt = Curvy3D
Baking = xNormal