Experimenting with textures, bumpmaps and materials. While Curvy is primarily a modeller, it is fun to play with these sometimes.
Also some teeny tiny boolean cuts to make the grooves on the screws.
Pedestal
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- C.E.O.
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Re: Pedestal
Continuing materials experiments... adding a very subtle bumpmap to skin makes a big difference to the look of the surface (I think). I'm adding some UV scaling/tiling options to make this kind of detailing work easier in 4.0
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- C.E.O.
- Posts: 2576
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Re: Pedestal
Rock textures are the easiest to get working, just apply to colour, curvy and bump channels at once.