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Game Art & Level Design

PostPosted: Sat Mar 23, 2019 7:35 pm
by Simon
These are some game screens from a new PC game. They use a variety of software for the different models. The main contribution in Curvy was the landscape & rocks and the layout and organisation of all the bits in the scene. The result is many millions of polies - but with no slow down in Curvy as I put the scene together.

The new Dynamic Resolution Stamp Tool was very helpful in making the rocky shapes and cracks.



Re: Game Art & Level Design

PostPosted: Mon Mar 25, 2019 3:00 pm
by granada
Those are great looking scenes