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Head Sculpt

PostPosted: Thu Jun 11, 2020 2:30 pm
by Simon
This head was made with sculpting brushes and the soft move tool in Curvy 3D 4.0. I was aiming for a more expressive face with a modelled ear. Hair + Render in Blender.

Image

Image

Re: Head Sculpt

PostPosted: Mon Jun 15, 2020 1:42 am
by sculptor
really, really super sculpt.

I played with a copy of this image (hope you don't mind) as i thought the skin
looked a little bit plastic.

Found two different methods to improve skin.(using corel photopaint old version)
1. a semi transparent black to white diagonal fill. (disadvantage of slightly washing out)

2. sample/target balance. change highlight pink to very light grey,
midtone brown to slightly more neutral brown, low-point black to slightly lighter and slightly greener.
(No 2 method made the head become uncannily realistic)

I don't know how you would translate that into blender settings but i enjoyed the play and
it taught me a lot about skin tones.

Re: Head Sculpt

PostPosted: Mon Jun 15, 2020 9:24 am
by Simon
Sounds cool, I'd like to see those!

I think I went over the top with sub-surface scattering and specular. Just learning about rendering in Blender so I have a long way to go - probably need to learn more about photography too to get the right lighting.

Re: Head Sculpt

PostPosted: Mon Jun 15, 2020 9:48 am
by Simon
Here's another with toned down material.

Image

Re: Head Sculpt

PostPosted: Tue Jun 16, 2020 4:09 am
by sculptor
this is what i got using sample/target balance
of course it depends what skin color one is aiming for.
I was just concerned with removing the plastic effect.

Re: Head Sculpt

PostPosted: Tue Jun 16, 2020 9:28 am
by Simon
You are right that colour balance makes it look like a photo, very cool.