I'm making a little lo-poly horse for Spice Road so I did a quick 3D sketch in Curvy then reduced it down to a decent polycount for gaming with MeshLab (Quadric Simplification).
Curvy 2 - Horse Sculpt (Lo-Poly)
-
- C.E.O.
- Posts: 2561
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Oh yes To be honest this will be by far the most complex animation I have ever done so it will be quite a challenge. I'll let you see how I get on
Last edited by Simon on Sun Dec 20, 2009 7:54 pm, edited 1 time in total.
quite a challenge
maybe this link might be helpful
http://mick-videocollection.blogspot.co ... horse.html
maybe this link might be helpful
http://mick-videocollection.blogspot.co ... horse.html
-
- C.E.O.
- Posts: 2561
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
Here is an animated version - The legs go crazy at full speed, so I have included a slo-mo version too!
http://www.youtube.com/watch?v=hVLlgS_BVW8
[EDIT - Oops I had my video running in timelapse mode, so the gallop was double speed...]
http://www.youtube.com/watch?v=hVLlgS_BVW8
[EDIT - Oops I had my video running in timelapse mode, so the gallop was double speed...]
-
- C.E.O.
- Posts: 2561
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
And here is a go at the walk cycle:
http://www.youtube.com/watch?v=-c1c6QCl4r8
It's early days for the animation - but the Lo-Poly model is holding up well under the strain.
I am planning for these to appear fairly small on the screen so they can be a bit rough
http://www.youtube.com/watch?v=-c1c6QCl4r8
It's early days for the animation - but the Lo-Poly model is holding up well under the strain.
I am planning for these to appear fairly small on the screen so they can be a bit rough