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Cutters

Posted: Wed May 15, 2013 9:41 pm
by Simon
Here is an alternative to "Cut" and "Voxel Subtract" that leaves your meshes geometry intact and just squashes the mesh to fit a cutter.

You just add the cutter as a child, select the parent and "Mesh/Fit to.../Child Objects (Cutter)".

The cut surface is left selected for easy smoothing etc. Below I use "Smooth Mask", "Mask/Bell" and "Mesh/Smooth" to even out the edges.

Image