Discussion and updates on Curvy 3D Beta development.
drawsattention
Posts: 47 Joined: Fri Apr 26, 2013 4:34 pm
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by drawsattention » Sun Sep 08, 2013 12:54 am
Was wondering if you can add a square brush to the sculpting tools? Would come in handy for sharp corners after you already created a mesh.
Simon
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by Simon » Sun Sep 08, 2013 9:02 am
How do you mean "square"? Shape on the surface of the model, or shape that is pulled out as you sculpt (like a crease brush).
I tend to use the Pinch slider in the brush controls at about 20% to pull out sharp corners as I sculpt.
drawsattention
Posts: 47 Joined: Fri Apr 26, 2013 4:34 pm
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by drawsattention » Wed Oct 02, 2013 6:49 pm
Oh! Will give that a try then with the pinch. I had meant like a shape to be pulled out.
drawsattention
Posts: 47 Joined: Fri Apr 26, 2013 4:34 pm
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by drawsattention » Wed Oct 02, 2013 7:17 pm
OK, looked at that and what I am thinking is a pull square shape on the add and sub. It would come in handy for things like straps, belts. panels, rims, canals, roads, etc. etc.
Simon
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by Simon » Wed Oct 02, 2013 9:14 pm
I see where you are going with those examples. I wonder if this could combine with using arbitrary images as brush shapes - thats been on the wishlist for a while now.
Mr.Nemo
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by Mr.Nemo » Wed Oct 02, 2013 10:05 pm
Grayscale images could function like alphas, similar to the cuarvy map. Except color works as a gradient on the curvy map
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