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Beta Painting Features

Posted: Tue Mar 24, 2015 12:41 pm
by Simon
I've been using Curvy to make hires game models and textures, and several enhancements have come to mind, do let me know if you have other ideas...

1) Pick Colour Tool
- Now can grab colours from anywhere in the Curvy window, so it is as easy to pick a colour from a background image or another model as it is to grab a colour from your current texture.

2) Paint Brush Size Tool - Before, you had to use the slider to change paint size. Now you can drag on the surface of a model and it will calculate the texel size of brush from the 3D circle you drag out.

3) Image Layers - In 2D I always use lots of layers - in particular Multiply and Screen layers - when I am painting. I have made a start at implementing layers in Curvy (Getting the UI for this right will take time)

Still To Do:

I want to try a new paint mode that operates in 3D space rather than in the 2D texture. This would be most useful at painting on seams and along edges where two parts of a model overlap (Previously paint would only be applied to one or other part)

I want to experiment with painting with shaped brushes, and patterns. Again this is extra UI complexity so needs care.

Re: Beta Painting Features

Posted: Wed Mar 25, 2015 1:45 pm
by Simon
I've made some significant upgrades to painting speeds. You can now paint with a 1024 pixel wide brush on a 1024x1024 texture with no slowdowns (Previously brushes were capped at 64 pixels)

I've also improved the blending so faint/soft brushes are applied more delicately, with a slight noise texture to remove banding.

You can now hold 'Z' to draw straight lines with the paint tools.