Bevelled Booleans
Posted: Thu Feb 15, 2018 4:16 pm
Curvy has always approximated Boolean operators, favoring a smoother mesh. Now you can have much tighter booleans and still keep a smooth edge where shapes meet with Curvy's Bevelled Booleans.
I know this should be a robot or a hairdrier... but for sake of argument here is a Head with a Head subtracted from it with a smooth bevelled edge.
I know this should be a robot or a hairdrier... but for sake of argument here is a Head with a Head subtracted from it with a smooth bevelled edge.