Easier Curve Editing & Beziers

Discussion and updates on Curvy 3D Beta development.

Easier Curve Editing & Beziers

Postby Simon » Thu Oct 11, 2018 2:38 pm

As well as the original hand drawn curves, you can now use precise Bezier Curves too.

Image

For the first time (!) you can now reuse a Curve between different types of objects. You can paste as a new Curve, or replace an existing curve from the clipboard.

This works well with "Import SVG" as you can import lots of curves at once, then pick out the ones you need.

Image
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Re: Easier Curve Editing

Postby Simon » Sun Feb 17, 2019 9:40 am

I'm working hard to get Bezier Curves with control points working in Curvy. This will offer a significantly different workflow to the "draw and tweak" curves we have now, but you will be able to use both methods interchangeably.

At the same time this may allow for simpler generic curve types like rounded rectangles, ovals, and straight line segment paths. And rarer versions like polygons, circle arcs and spirals.
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Re: Easier Curve Editing

Postby mykyl » Mon Feb 18, 2019 11:43 pm

Thats going to be handy.
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Re: Easier Curve Editing

Postby Simon » Tue Feb 19, 2019 7:45 pm

Beziers are working, but there is a lot of integration work to make sure they play well with the existing tools. You can now get very smooth sweeping curves and sharp corners easily.
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Re: Easier Curve Editing

Postby Simon » Tue Feb 19, 2019 11:48 pm

As well as the original hand drawn curves, you can now use precise Bezier Curves too. (Added into original post)

Image
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Re: Easier Curve Editing & Beziers

Postby granada » Sun Mar 03, 2019 5:59 pm

nice work ,looks like a great addition

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