now here a deal -
We're doing an unprecedented viral test marketing campaign where your success in sharing this offer will allow you and others to get our amazing award winning animation and rendering software ( messiahStudio5 ) for the unheard of price of just $10 (regularly $499) or choose the Pro version for just $40 (regularly $1195). When this experiment ends, the prices will return to normal.
link -
http://projectmessiah.com/x6/shop.html
great deal
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- Curvy3D Professional
- Posts: 795
- Joined: Mon Nov 24, 2003 8:34 pm
- Location: nc usa and http://artnutz.us/
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- Curvy3D Professional
- Posts: 795
- Joined: Mon Nov 24, 2003 8:34 pm
- Location: nc usa and http://artnutz.us/
You can if the application is intuitive to use from the get go. I have blender installed as well but rigging is awkward as is most things. I tried rigging a character in blender by following some tutorials and still never found the right way to do it. In messiah Studio demo I imported my model, added an auto rig clicked two buttons and that was it. Fully rigged for animation and just worked.
Sometimes $10 or $40 is worth the lack of problems. he he.
I bought the pro version for mac and the basic version for windows.
Cheers
Mike R
Sometimes $10 or $40 is worth the lack of problems. he he.
I bought the pro version for mac and the basic version for windows.
Cheers
Mike R
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- C.E.O.
- Posts: 2576
- Joined: Wed Dec 01, 2004 8:13 am
- Location: Kingston Upon Thames, U.K.
- Contact:
I'm still exploring Blender, it has a lot of potential as a mesh painter too - but as it is so big it is cumbersome and confusing to use. Still - for the odd bit of rigging, uv unwrapping & low poly modelling it is my new favorite.
The last thing I modelled, I sketched in Curvy first to get accurate front and side renders - then I used those as a backdrop to make a low poly model in Blender.
It is weird and fiddly - but if you slow right down and use all the tutorials available it is a powerful piece of tech.
While I'm taking this thread off-topic I'll recommend Inkscape again - a lovely free 2D vector program (Like Illustrator + extras!).
The last thing I modelled, I sketched in Curvy first to get accurate front and side renders - then I used those as a backdrop to make a low poly model in Blender.
It is weird and fiddly - but if you slow right down and use all the tutorials available it is a powerful piece of tech.
While I'm taking this thread off-topic I'll recommend Inkscape again - a lovely free 2D vector program (Like Illustrator + extras!).