Crashes
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- Posts: 2
- Joined: Sat Dec 03, 2011 1:43 am
Crashes
Curvy 3D crashes when my computer goes to screen saver mode. Also before I removed the ATI driver after a while of using Curvy 3D I can't click anything on the taskbar. I'm not sure if that's fixed by using the driver included with Windows 7 or not.
I'm using Windows 7 Home Premium 64bit. Also I tried disabling prevx and trend micro and the problems are still there.
Does anyone else have these problems? I'm thinking it's an ATI problem.
I'm using Windows 7 Home Premium 64bit. Also I tried disabling prevx and trend micro and the problems are still there.
Does anyone else have these problems? I'm thinking it's an ATI problem.
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- Posts: 2
- Joined: Sat Dec 03, 2011 1:43 am
it may not be connected at all to this problem
but i have mentioned before that curvy does not seem to hand back memory correctly when one exits.
I choose new from the file menu (make sure you have saved work first) before exiting curvy.
curvy exiting does not crash my xp system but does slow it down if i forget to do the above.
but i have mentioned before that curvy does not seem to hand back memory correctly when one exits.
I choose new from the file menu (make sure you have saved work first) before exiting curvy.
curvy exiting does not crash my xp system but does slow it down if i forget to do the above.
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@sculptor I have no idea why you might experience a slowdown, but I don't think it is related to memory.
My tests show the system memory returns to the correct pre-Curvy level each time I quit. Also I would get specific "Memory Leak" error messages if I left something unallocated.
In fact Curvy does do pretty much a "New Scene" when it shuts down, as it loops through all the objects and destroys each one. I wonder if there is some part of the process that is missed out on Exit instead of New.
My tests show the system memory returns to the correct pre-Curvy level each time I quit. Also I would get specific "Memory Leak" error messages if I left something unallocated.
In fact Curvy does do pretty much a "New Scene" when it shuts down, as it loops through all the objects and destroys each one. I wonder if there is some part of the process that is missed out on Exit instead of New.