Hi Curvy Team ,
I'm very interesting with your product. Can we apply bones skeleton and
export the rig-model to another program to animate ?
I tried the trial version and it is a different interface than the bone 101 tutorial.I didn't find the bone icon...
Thank you for your answer
Marc
Bones in 3.0 version
Because Curvy doesn't (at least yet) have retopo tools, animation would be a bad idea. Joint deformation needs good edgeloops and they are not possible unless you have a way to convert lathes or sculpts (etc...) to correct topology.
However, as a animation character sketching tool, Curvy works very well. It is a fast way to have a good form for refining. Blender retopo toolset and add-on Contours is very good way to convert Curvy shape to animatable mesh.
On the other hand, if you only need posing, not animation, Curvy's masking tools can help there.
However, as a animation character sketching tool, Curvy works very well. It is a fast way to have a good form for refining. Blender retopo toolset and add-on Contours is very good way to convert Curvy shape to animatable mesh.
On the other hand, if you only need posing, not animation, Curvy's masking tools can help there.
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