My priorities are firstly sculpting large forms (eg: with primitives/merging). Secondly surface sculpting. Then painting. I am less interested in things that take Curvy in a new direction - for example animation or rendering.
I am also interested if you have requests for specific tutorials to make something, or demonstrate certain existing tools.
Alpha brushes
Painting on top/cavities
arbitrary images as brush shapes
resize or move the UV coordinates
Painting on Alpha channel + TGA saving
Grid-snap
Painting with textures
Cube/Cylinder with more triangles