Humble line part 2

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sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Humble line part 2

Post by sculptor »

This is part two of the humble line.
I can't really overstate the power of this curvy feature.
It is the fastest way i know of forming a basic mesh for a human type figure.

1 - draw a line
2 - set its resolution to max
3- use warp inflate tool to shape it
(do it gently and you'll see the muscles magically appear)
Image
how you develop the figure is up to you,
but if you can draw a stickman
you can make a humanoid mesh.

WOW :!:
can it get simpler than that ?
Image
edit: update to show hands using same method
Image
add a curvy map and a bit of lighting to your basic mesh
and you are on your way.
Last edited by sculptor on Sat Mar 31, 2012 11:22 pm, edited 1 time in total.
sculptor
Posts: 736
Joined: Mon Mar 30, 2009 1:52 am
Location: uk

Post by sculptor »

Edit: change of title
and important update to show hand making

note :it is very important to choose correct merge properties solid cell size
to stop fingers sticking together yet avoid too big a mesh(on this one i needed 0.009)

the slightly strange groin area on the red model is caused by the two legs being too close together when i did the merge, i was too lazy to go back and re do it :)
Simon
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Location: Kingston Upon Thames, U.K.
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Post by Simon »

This technique is particularly good for those bent arm and leg joints where it gives a more even model shape than using lathes.
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