Curvy3d Cyborg (V2 & V3 beta)

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Curvy3d Cyborg (V2 & V3 beta)

Postby gssev » Wed May 15, 2013 6:21 pm

Started with the V2 demo and did the green organic bit, was impressed by the ease of being able to build a model so I ordered the full version and used the V3 beta to make the robot bits using the slab maker tool and some boolean subtraction.

CyborgCurvy3d by gssev, on Flickr

I had been using high resolutions so the final object has 1.6 million polys in it!
Way too big for using in Carrara on my system so I reduced some bits using V3s tool but some I had to export and use meshlab and got it down to 200k polys. Imported into carrara8 selected separate mesh for each material which allowed me to split the imorted obj into the separated parts. Added some bones so I could pose with some shiney shaders of Carraras.

CyborgCarrara by gssev, on Flickr

Still to add some details but very happy with Object and Curvy.
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Joined: Tue May 14, 2013 2:26 pm

Postby Markku » Wed May 15, 2013 6:50 pm

Light and model work very well together! Nice shading. Unique model.
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Joined: Tue Nov 22, 2011 7:12 pm
Location: Finland

Postby Simon » Wed May 15, 2013 10:05 pm

Wow, the model is very cool - and really comes to life with those shaders and lighting in Carrara.
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Location: Kingston Upon Thames, U.K.

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