Trying out some new 4.0 features like instances, HDR and camera control, as well as plenty of the new texturing and modelling tools - new result only a tiny proportion of this image is sculpted, most of it is Curvy Primitives.
Here is an Ambient Occlusion render to show the underlying shapes of the models with no textures.
The scene is quite large - probably my largest to date in Curvy. Here are the props and scenery from other angles in Curvy. The biggest difference to the final render is the fog, which I like to add later in 2D based on depth maps of the scene. The depth map also lets you easily isolate and work on each part of the scene separately in 2D.
Rogue - Curvy 3D 4.0
Re: Rogue - Curvy 3D 4.0
Nice image Simon, Curvy 4 will be a awesome release, you made a lots of cool new features for the V4.