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Curvy Neutron Blaster

 
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Monsoon
Curvy3D Professional


Joined: 15 Jul 2004
Posts: 446
Location: Winchester, Virginia USA

PostPosted: Wed Apr 29, 2009 10:47 am    Post subject: Curvy Neutron Blaster Reply with quote



These are all lathes with grayscale curvy maps applied. Poly count was over a million but was taken into Hexagon and decimated to 50000. Not merged.(polycount was even higher)

The actual building of all the 'tech' greeble took just a few seconds. Curvy is great for any cylindrical, spherical etc tech stuff.

Then I took it into the alpha of 3dCoat and cavity painted it.

Rendered in Vue 7
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Monsoon
Curvy3D Professional


Joined: 15 Jul 2004
Posts: 446
Location: Winchester, Virginia USA

PostPosted: Wed Apr 29, 2009 10:58 am    Post subject: Reply with quote

I couldn't get the link thing to work...can't remember how. At any rate, the image is in the gallery under the latest additions....
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Mr.Nemo
Board Chairman


Joined: 04 Feb 2004
Posts: 722
Location: Mobile, Al

PostPosted: Wed Apr 29, 2009 11:47 am    Post subject: Reply with quote

It's because you have to have http://www. in order for it to work. Smile I fixed it for you. I like the model. The detail of the texture could use some work but the actually model is quite nice. How long did it take you aprox to model?
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Monsoon
Curvy3D Professional


Joined: 15 Jul 2004
Posts: 446
Location: Winchester, Virginia USA

PostPosted: Wed Apr 29, 2009 12:34 pm    Post subject: Reply with quote

Thanks Mr. Nemo. Duhhh........Senior moment lol...

Since whatever I do is primarily for Vue, the next thing I would do is add a layer to the texture and black out distribution places so that in Vue, I can put lights and glows where I want.

On another layer would be more detail bump and decals.

The model itself took about 8 minutes.
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Monsoon
Curvy3D Professional


Joined: 15 Jul 2004
Posts: 446
Location: Winchester, Virginia USA

PostPosted: Wed Apr 29, 2009 12:38 pm    Post subject: Reply with quote

But if you include the time to make the Curvy maps, then it's around a half an hour. But I use a whole bunch of premade maps that I made in Texturemaker so each part was but a few seconds. Putting it together took the most time as I had trouble with rotations etc......
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bigH
Curvy3D Professional


Joined: 24 Nov 2003
Posts: 725
Location: nc usa and http://artnutz.us/

PostPosted: Wed Apr 29, 2009 7:12 pm    Post subject: Reply with quote

wow super Very Happy
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Simon
C.E.O.


Joined: 01 Dec 2004
Posts: 907
Location: Kingston Upon Thames, U.K.

PostPosted: Thu Apr 30, 2009 6:20 am    Post subject: Reply with quote

Cool gun! I like the old/weathered look on he hi-tech design. Makes me want to play Fallout Smile
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Vanrailey



Joined: 10 Feb 2009
Posts: 74

PostPosted: Mon May 25, 2009 3:36 am    Post subject: Reply with quote

Cool looking handgun. Amazing how fast it was made too.
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