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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Wed May 20, 2009 12:59 am Post subject: Creature Test |
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Lathes: ~ 25 mins
Merge: ~ 7 secs
Sculpt: ~ 45 mins
Color: ~ 35 mins
The lathe and sculpt process took longer than the first one, not because I add detail or anything... But just because I was messing around trying to test various things out. So this isn't so much a model of something, but more of a test of functionality. My next model, I will be spending alot of time on making something truly worth wild.
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Simon C.E.O.
Joined: 01 Dec 2004 Posts: 907 Location: Kingston Upon Thames, U.K.
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Posted: Thu May 21, 2009 9:24 am Post subject: |
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Sweet I love the fast sketch in 3D style.
You can drag the resolution slider to increase the poly count of the unmerged objects to get a smoother (less faceted) merge. |
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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Thu May 21, 2009 12:52 pm Post subject: |
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| Thanks for the tip Simon, and another model is on its way (but I'm putting more effort in this one). But just to say, after merging the meshes, I began sculpting in Z3 and then I re-imported back into Curvy. I never did subdivide. The polycount through merging with a "fine" setting was good enough to work with. Also, I didn't know that curvy could reach such a high poly count with such ease. I hit 900k+ on another test mesh ( wish I deleted because it was a doodle) without any lag. Nice job man. |
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