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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Fri Jun 26, 2009 5:41 am Post subject: Spawn Of Hatred: Liaison Of Realms |
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Sorry that it took so long for my next post ( its been a long 4 weeks for me xD). Well, here's a new character that I working on along with a storyline in developement to go with it (along with other characters which will be in later updates). So here's some pics of the curvy model.
Curvy Time: ~30 mins
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bigH Curvy3D Professional
Joined: 24 Nov 2003 Posts: 725 Location: nc usa and http://artnutz.us/
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Posted: Fri Jun 26, 2009 6:11 am Post subject: |
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thats looking |
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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Fri Jun 26, 2009 9:03 am Post subject: Update |
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Update
Thanks BigH
Any criteques will greatly be appreciated.
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bigH Curvy3D Professional
Joined: 24 Nov 2003 Posts: 725 Location: nc usa and http://artnutz.us/
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Posted: Fri Jun 26, 2009 12:42 pm Post subject: |
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| better - be fun to see when its done |
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granada Curvy3D Professional
Joined: 05 Dec 2003 Posts: 296 Location: brighton,uk
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Posted: Fri Jun 26, 2009 3:38 pm Post subject: |
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Love it,nice work so far .
dave _________________ Windows XP Home 2002 Service Pack 2
AMD Athlon(tm)XP 3200+Barton 2.20 GHz
1 GB RAM
NVIDIA GeForce FX 5600 256 MB DDR |
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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Fri Jun 26, 2009 11:34 pm Post subject: |
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Update
I wanted to change the position of the right arms biceps, triceps, and brach. muscles. Also, to make the muscles on the back of the arm more developed than the front. Basically, in fighting the character will use his left arm for slow, brute force. While he will use his right arm to rapidly throw opponents away from him. Plus, I wanted to give the left arm a more thorny, root feel and look.
I see some problems with the right forearm and hand that ill work on.
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Vanrailey
Joined: 10 Feb 2009 Posts: 74
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Posted: Sat Jun 27, 2009 2:52 pm Post subject: |
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Uppydate
Getting ready to texture the character then gonna try to move to the next one. This topology came directly from curvy. Thus, I was able to add all my detail without any subdivisions especially with the even spread of polygons. Total polygons is around 480k. Although, I want to retopologize the mesh,.... but at least at the the moment. Retopologizing with Zbrush can be a pain ><. May be easier than other models in this case.... but like areas around teeth and hands just kill me a little inside. By the way does anyone use 3D Coat and have any input on how their retop. tools work. I've heard it was better than Silo's.
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sculptor

Joined: 30 Mar 2009 Posts: 469 Location: uk
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Posted: Sun Jun 28, 2009 1:16 am Post subject: |
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I love the texture
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Simon C.E.O.
Joined: 01 Dec 2004 Posts: 907 Location: Kingston Upon Thames, U.K.
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Posted: Wed Dec 30, 2009 9:35 pm Post subject: |
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If you increase the resolution of each part before Merging you can get a smoother surface without the blocky edges.
(Of course if you want blocky edges you can also reduce the resolution!) |
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