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Simon C.E.O.
Joined: 01 Dec 2004 Posts: 907 Location: Kingston Upon Thames, U.K.
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Posted: Tue Dec 01, 2009 4:59 pm Post subject: Grim Sid |
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This is a quick character test to try out some manga style modelling in Curvy.
I build the head out of four Curvy Lathes as you can see below. Then I s-merged them and sculpted a little bit on top (not a lot - the basic shape was correct from the first shapes).
Curvy 2's auto-cap ends feature made the initial lathe drawing much simpler as I didn't have to line all the curves up.
The hair is a Lathe, s-merged on its own to increase resolution then I used the Widget Move tool with a small radius to pull out hair spikes.
The coat is a simple s-merge of three lathes for the body/arm/collar with some sculpting tools for detailing. This was really just thrown together to go with the head - but I think it works well as a quickie prop.

Last edited by Simon on Sat Dec 12, 2009 10:42 pm; edited 4 times in total |
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bigH Curvy3D Professional
Joined: 24 Nov 2003 Posts: 725 Location: nc usa and http://artnutz.us/
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Posted: Wed Dec 02, 2009 12:27 am Post subject: |
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fantastic  |
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sculptor

Joined: 30 Mar 2009 Posts: 469 Location: uk
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Posted: Wed Dec 02, 2009 4:15 pm Post subject: |
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very creative and nice work flow.
Curvy really encourages art in the 3d world rather than just technical construction
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