1. File Menu

1.1. New

Clear the current scene and start a new project.

1.2. Open...  Ctrl+O

Load a ".png" file to replace the current scene.

1.3. Save...

Save a ".png" file. This will also save any modified textures alongside the curvy file.
Curvy png format stores a picture of your scene as well as the model data in a single png file.
This makes it easier to browse you files in Windows as you can see the contents of each file in a thumbnail.
Curvy PNG format has a small Curvy Logo in the bottom left so you can tell it is a Curvy PNG and not just an image file.

1.4. Save and Increment  Ctrl+Shift+S

Resave the scene in a new numbered file eg: "MyScene3.png" -> "MyScene4.png"

1.5. Save Selected...

Save out part of your scene. Only selected objects are saved to file.

1.6. Merge...

Load a saved scene and add it to the existing scene.

1.7. Import...

Load an ".obj" file and add it to the existing scene.

1.8. Export...

Saves the whole scene in ".obj" format. This format is suitable for loading in various other 3D programs.
N.B. Curvy's curve and sketch based objects are converted to plain triangle meshes when they are exported.

1.9. Export Selected...

Saves the selected objects in ".obj" format with materials in a ".mtl" file. This format is suitable for loading in various other 3D programs.

1.10. Export Sculpties

Saves the objects in the scene as ".BMP" files suitable for loading into Second Life as Sculpties.
N.B. The export process only works with simple Lathe, Loft and Line objects that haven't been sculpted into or had mesh commands applied. They require clean and simple UV mapping to export correctly.

1.11. Exit

Quits the Curvy application.