Search found 52 matches

by Vanrailey
Sat Dec 19, 2009 5:04 am
Forum: Gallery
Topic: squirrel
Replies: 6
Views: 21111

Very, very, awesome man!!!
by Vanrailey
Mon Oct 05, 2009 1:36 am
Forum: Gallery
Topic: Border Guard
Replies: 10
Views: 33918

Just awesome!!!
by Vanrailey
Tue Sep 29, 2009 2:13 am
Forum: Gallery
Topic: alien cartoon character
Replies: 4
Views: 16279

Awww ok, awesome thanks!!!
by Vanrailey
Tue Sep 29, 2009 2:13 am
Forum: Gallery
Topic: Serpant WIP
Replies: 6
Views: 22889

This was a learning curve for me. Next model I make I plan to take what I've learned and push it towards the next lvl.
by Vanrailey
Mon Sep 28, 2009 7:15 am
Forum: Gallery
Topic: alien cartoon character
Replies: 4
Views: 16279

How did you create the shadow for this one?
by Vanrailey
Mon Sep 28, 2009 7:13 am
Forum: Gallery
Topic: star of the sea (abstract painting)
Replies: 3
Views: 19446

Hmmm, something about this image makes it quite soothing to look at for me.
by Vanrailey
Mon Sep 28, 2009 7:10 am
Forum: Gallery
Topic: Serpant WIP
Replies: 6
Views: 22889

Well I'm gonna put this one to rest and start on something else. I learned a bit from doing this one. Also, the head on this one isn't fully symmetrical, due to me pretty much trying to sculpt both sides by hand.
Image
by Vanrailey
Wed Sep 23, 2009 11:33 pm
Forum: Gallery
Topic: Serpant WIP
Replies: 6
Views: 22889

Serpant WIP

I'm still working on the arm/hand, and I really have to do something with that body armor xD. I've yet to work on the tail and head.

Image
Image
by Vanrailey
Wed Sep 23, 2009 10:44 pm
Forum: Gallery
Topic: star of the sea (abstract painting)
Replies: 3
Views: 19446

This looks pretty cool.
by Vanrailey
Wed Sep 23, 2009 6:15 am
Forum: Gallery
Topic: Test Model
Replies: 2
Views: 28857

Thanks Mr. Nemo, now with the new beta I'm gonna try some stuff purely in curvy.
by Vanrailey
Mon Sep 21, 2009 6:06 am
Forum: Gallery
Topic: Test Model
Replies: 2
Views: 28857

Test Model

Well in preparation of the next Curvy beta build, I did a quick test. Basically I roughed out a shape then took the model into Z.. (don't really wanna finish the name xD) while only using the tools that were mentioned to be in the next build (but, mainly only noise, add, sub, inflace and pinch.... a...
by Vanrailey
Mon Sep 21, 2009 5:29 am
Forum: Curvy 3D New Features
Topic: New Curvy Paint Tools
Replies: 6
Views: 22099

Once we have a chance to try this out I am sure there is plenty that can be done to improve the workflow with these tools + add some more from the wishlist. Currently it is suitable for about 100,000 triangles rather than the massive 10 Million poly models other apps do. Best get the toolset and wo...
by Vanrailey
Sun Sep 20, 2009 11:43 am
Forum: Curvy 3D New Features
Topic: New Curvy Paint Tools
Replies: 6
Views: 22099

I was wondering, while I was watching the video, it just didn't quite seem like the Uv Front/Back.
by Vanrailey
Sun Sep 20, 2009 8:03 am
Forum: Curvy 3D New Features
Topic: New Curvy Paint Tools
Replies: 6
Views: 22099

Ooohhhh... man. You can't see it from such great distance. But right now I'm bowing down to the monitor :lol:. This looks quite exciting. Simple interface, fast start up base model, on top of sculpting functions. Gosh I need to get a lot more base models ready. Nice job Simon!!!
by Vanrailey
Wed Sep 16, 2009 6:00 am
Forum: Curvy 3D New Features
Topic: Some First Beta Testing
Replies: 1
Views: 10153

Well I think one thing right now is to probably to throw in some sculpting tools. Because in creating a base mesh is pretty fast compared to any other forms in my opinion (box modeling, spline patching, zsphere's, etc.). Then since todays market in 3D graphics seem to favor a model with quads. I thi...