Search found 15 matches

by moogaloonie
Sat Dec 19, 2020 7:45 am
Forum: Curvy 3D New Features
Topic: Dynamic Lighting
Replies: 8
Views: 511

Re: Dynamic Lighting

I still think with these materials, and a basic bokeh/DoF effect, there would be a lot of people using Curvy for their final images without needing to export. :wink: ;)
by moogaloonie
Tue Dec 15, 2020 4:50 pm
Forum: Curvy 3D New Features
Topic: Dynamic Lighting
Replies: 8
Views: 511

Re: Dynamic Lighting

Unlike my old MatCap/Lightmap system I've taken all the properties that have to do with the environment, lighting, reflections and so on into the LightRig, and left only a few basic properties on the MatRig, like colour, roughness, metalness and finickity stuff like texture, bump and displacement m...
by moogaloonie
Sun Dec 13, 2020 8:18 pm
Forum: Curvy 3D New Features
Topic: Dynamic Lighting
Replies: 8
Views: 511

Re: Dynamic Lighting

These materials look great! I am curious though... Are the environment maps part of each material or a component of the lighting rig?
by moogaloonie
Thu Dec 10, 2020 4:09 am
Forum: Curvy 3D New Features
Topic: Curvy 4 vs 5 Beta
Replies: 3
Views: 484

Re: Curvy 4 vs 5 Beta

If you go for Voxel Tier you effectively get 4.1 included anyway, so using the Demo for a month (version 4.0) then upgrading to the 5 Beta is a good route. If you want to get the latest development news join the Patreon at Tier Pixel, and then upgrade to Voxel when you want to use the Beta. If I am...
by moogaloonie
Wed Dec 09, 2020 7:57 pm
Forum: Curvy 3D New Features
Topic: Curvy 4 vs 5 Beta
Replies: 3
Views: 484

Curvy 4 vs 5 Beta

Somehow missed that there was a Curvy 5 beta program, as I keep seeing new features appearing for version 4. So I have a few questions... When will version 4 development cease if version 5 development is well under way? What are the major features planned to separate version 5 from version 4? I had ...
by moogaloonie
Sun Nov 08, 2020 1:59 am
Forum: Curvy 3D New Features
Topic: Realtime Ambient Occlusion
Replies: 6
Views: 905

Re: Realtime Ambient Occlusion

I wasn't really hoping for a full renderer, just a more modern viewport. I'm looking at programs like Toolbag, 3D-Coat etc. Bokeh as a post effect is a workable solution, but was thinking of the kind of DoF you see in games from 10+ years ago and newer. I like that Curvy's interface reminds me more ...
by moogaloonie
Mon Oct 19, 2020 12:41 am
Forum: Curvy 3D New Features
Topic: Realtime Ambient Occlusion
Replies: 6
Views: 905

Re: Realtime Ambient Occlusion

I would love to see more improvements to the viewport and final output. Curvy models look very nice when rendered in e.g. blender, but I'd like to be able to use Curvy for an entire project also just to save time converting everything.
Things like DoF/Bokeh, more light types would be enticing as well.
by moogaloonie
Tue Dec 31, 2019 12:53 am
Forum: Gallery
Topic: Floating City [Tempest Citadel]
Replies: 5
Views: 22068

Re: Floating City [Tempest Citadel]

This is an image from Curvy? Or was it sent back to blender after texturing in Curvy?
by moogaloonie
Tue Dec 31, 2019 12:48 am
Forum: Gallery
Topic: RPG Inventory Icons - Curvy 3D 4.0
Replies: 2
Views: 6532

Re: RPG Inventory Icons - Curvy 3D 4.0

This should be one of the first images a visitor to http://www.curvy3d.com sees, IMHO.
Any estimate of the total time spent making all of these items?
by moogaloonie
Tue Dec 31, 2019 12:36 am
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 10471

Re: Game Art & Level Design

Ha ha, I guess I should just come out ask the question that is on my mind... If some of the items are made in Curvy, and some were imported into Curvy, how close could I get to making this same image in Curvy? How different would the models look in Curvy compared to in these screens? Could I do the ...
by moogaloonie
Tue Dec 31, 2019 12:28 am
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 10471

Re: Game Art & Level Design

Obj is my format of choice also. I have used it primarily since working in Poser/Wings 3D for years now. I've moved away from Poser for figures, but ironically still use it to render imported objects for use in a 2D game. I'm trying to get myself into blender, but like zBrush and 3D-Coat it is just ...
by moogaloonie
Mon Dec 30, 2019 8:24 pm
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 10471

Re: Game Art & Level Design

The OP says the layout of the pieces was done in Curvy also. So it's possible to import models from other programs into Curvy? Can they be edited and painted also? I'm just asking because I see Curvy as having potential for concepting and roughing out ideas before exporting to another program for re...
by moogaloonie
Sun Dec 29, 2019 7:43 pm
Forum: Gallery
Topic: Game Art & Level Design
Replies: 9
Views: 10471

Re: Game Art & Level Design

So these aren't screenshots from Curvy, but rather a game using assets prepared in Curvy?
by moogaloonie
Fri May 14, 2010 12:40 am
Forum: General Discussion
Topic: FAQ
Replies: 4
Views: 18544

question about UVs...

I know Curvy is for artists, but I need a more in depth understanding of its UV capabilities. I've read that some shapes are automatically UVed and that UV maps can be applied to the front and back of objects, creating symmetrical UVs. So here are my questions... 1) Are all curvy shapes auto UVed us...
by moogaloonie
Wed Apr 14, 2010 7:29 pm
Forum: Gallery
Topic: helicopter "pinch" modelled
Replies: 3
Views: 17085

Does inflate work only with two color images? It would be nice if darker shades could control the thickness of the inflated object. I am glad Curvy is moving forward. I thought it had disappeared for some time.