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Search found 64 matches
- Sat Mar 03, 2018 4:16 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
Take your time, Simon. Trust me, in the end it will be faster to make it carefully. Rushing causes bugs. Those bugs can be very hard to correct. 
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- Sun Feb 25, 2018 6:21 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
A lot of progress, it seems.
Take your time. If there will be demo period, I'll be interested...
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Take your time. If there will be demo period, I'll be interested...
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- Sun Feb 18, 2018 9:45 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
SVG would be a nice open format choice, better than many proprietary/commercial formats. (Commercial formats have additional nuisance: when new versions of commercial software is introduced, new additions to the format may be introduced, but no documenation exists until someone hacks the format.) Bu...
- Sun Feb 18, 2018 7:14 pm
- Forum: Gallery
- Topic: Mecha II (testing some features found in manual)
- Replies: 1
- Views: 15656
Mecha II (testing some features found in manual)
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Just testing something I found in manual...
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Modeled 100% in Curvy3D, render in Blender+Cycles.
- Sun Feb 18, 2018 10:34 am
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
Really, Simon, if these improvements are implemented, version 4 will really be awesome!
Take your time. Meanwhile, I re-read manual and learned a lot. So, when version 4 is implemented, remember to update the manual afterwards!
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Take your time. Meanwhile, I re-read manual and learned a lot. So, when version 4 is implemented, remember to update the manual afterwards!
- Sat Feb 17, 2018 10:38 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
Another idea came to my mind when I was playing with line objects. Now line object's profile is circle. Could it be square? Then you could (for example, with half-circle arc curve) draw architectonic parts easier. Curved arches are parts of many things, but often they are not round in profile. Using...
- Sat Feb 17, 2018 8:52 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
First of all, I'm not *against* Booleans, I have used them longer than polygons. :D What I mean is, because Curvy is very, very good with curved surfaces, *and* produces nice meshes from them, it could be the competitive edge for it. I mean, market is full of 3D apps which produce polygon-heavy mesh...
- Fri Feb 16, 2018 9:55 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Re: Wow! 4.0 seems awesome...
Much of the lathe's and line's good behaviour with Curvy map is due to resolution slider. It does not work with cube...
- Fri Feb 16, 2018 9:19 pm
- Forum: Curvy 3D New Features
- Topic: Wow! 4.0 seems awesome...
- Replies: 27
- Views: 104685
Wow! 4.0 seems awesome...
There are really valuable additions coming. Those engraving tools look really good! :D However, unless booleans are really magical, I think we are getting into weak area of polygons. Booleans are bad, if they generate too much polys or if cuts are ugly. In raytracing (say, POV-Ray) booleans work, bu...
- Fri Sep 19, 2014 6:49 am
- Forum: General Discussion
- Topic: Curvy for 3D Characters to be rigged?
- Replies: 3
- Views: 17770
Re: Curvy for 3D Characters to be rigged?
Hi Gochris, I've animated other models (mostly in Blender) and I've always used triangles. I don't understand why Cinema would prefer quads - they are IMHO more likely to deform badly when animated. I just want to clarify this, if it's relevant to someone... All animation apps nowadays prefer quads...
- Fri Dec 27, 2013 4:03 pm
- Forum: General Discussion
- Topic: Second life tutorials that aren't for sculpties?
- Replies: 3
- Views: 18961
Probably that's sculpted objects and Blender just shows it unsmoothed. You can smooth it inside Blender, it only changes normals, not geometry. If you make a Lathe and export it without any sculpting, it's pure quad object, very low poly. I guess Second Life likes more low poly objects? You can easi...
- Tue Dec 03, 2013 12:09 pm
- Forum: Gallery
- Topic: Little Glass Man
- Replies: 0
- Views: 22581
Little Glass Man
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Modeled in Curvy 3.2.1, rendered in Blender Cycles.
- Mon Dec 02, 2013 3:40 pm
- Forum: Gallery
- Topic: Curvy Island
- Replies: 1
- Views: 23723
Curvy Island
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Curvy 3D 3.2.1 and Blender 2.69.
Island modeled in Curvy, Blender particle foliage, Blender Cycles render.
Every time I start Curvy I get these strange ideas...
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- Sun Dec 01, 2013 7:32 pm
- Forum: Gallery
- Topic: A cartoon bird
- Replies: 6
- Views: 45049
- Sun Dec 01, 2013 12:16 pm
- Forum: Gallery
- Topic: A cartoon bird
- Replies: 6
- Views: 45049
Probably this is not your thing then. :D It's very fast to do, probably 15-20 mins if you know waht to do; however, polycount is not very low. The more details you have the bigger polycount. For games, I think you need to retopo, if you consider this way of modeling. I have done something to game mo...