Drawing a Slab, and converting to a Enxtrude along Path (Mesh/Brush Stroke)
Search found 1642 matches
- Fri Sep 29, 2023 8:11 am
- Forum: General Discussion
- Topic: Extrude
- Replies: 4
- Views: 4473
- Thu Sep 28, 2023 8:01 pm
- Forum: General Discussion
- Topic: Extrude
- Replies: 4
- Views: 4473
Re: Extrude
You can make a simple extruded shape with the Slab primitive. Just draw an outline and set the extrusion depth in the object properties panel. You can also extrude along a path by selecting a slab and then choosing the Menu: Mesh/Brush Strokes and then drawing an extrusion curve - and ticking "Stret...
- Thu Sep 28, 2023 2:06 pm
- Forum: Curvy 3D New Features
- Topic: Animation
- Replies: 8
- Views: 17244
- Wed Sep 27, 2023 11:56 am
- Forum: Curvy 3D New Features
- Topic: Cell Shader
- Replies: 0
- Views: 9056
Cell Shader
Added a Cell Shaded renderer for a cartoon style: (Model by IZNT)
- Sun Sep 24, 2023 11:34 am
- Forum: Gallery
- Topic: Japanese idol singer Reina Tanaka
- Replies: 1
- Views: 4830
Re: Japanese idol singer Reina Tanaka
IZNT posted some cool hair models on Discord.
Each strand of hair is it's own model. You can use spheres, lines and lathes to model thick strands of hair that will end up with a clean looking result.
Each strand of hair is it's own model. You can use spheres, lines and lathes to model thick strands of hair that will end up with a clean looking result.
- Thu Sep 21, 2023 3:35 pm
- Forum: Curvy 3D New Features
- Topic: Animation
- Replies: 8
- Views: 17244
Animation
I'm working towards an animation editor to help make 2D spritesheets for games, here is a first look -
- Wed Sep 20, 2023 3:23 pm
- Forum: General Discussion
- Topic: Curvy3D in VR?
- Replies: 2
- Views: 4668
Re: Curvy3D in VR?
I looked into VR a few years ago - but saw it as too small a niche to develop towards.
I've tried some VR 'painting' in 3D apps but they were more like toys than for making full models.
I've tried some VR 'painting' in 3D apps but they were more like toys than for making full models.
- Fri Sep 15, 2023 4:45 pm
- Forum: Gallery
- Topic: Scifi Merchant
- Replies: 0
- Views: 19087
Scifi Merchant
Trying a different kind of head sculpt:
Scifi Man
Playing around with a scifi concept:
- Fri Sep 08, 2023 6:25 pm
- Forum: General Discussion
- Topic: When I finally open the created file, it crashes.
- Replies: 2
- Views: 12121
Re: When I finally open the created file, it crashes.
Thank you for sending the broken file. This bug has been fixed in the next build - 5.0.22
- Fri Sep 08, 2023 7:48 am
- Forum: General Discussion
- Topic: When I finally open the created file, it crashes.
- Replies: 2
- Views: 12121
Re: When I finally open the created file, it crashes.
Screenshots can not be opened by Curvy. Save files have a little Curvy logo in the bottom left to show they can be opened.
Please email me an autosave to support@curvy3d.com and I will try and find out why it is crashing, thanks.
Please email me an autosave to support@curvy3d.com and I will try and find out why it is crashing, thanks.
- Thu Sep 07, 2023 11:45 am
- Forum: General Discussion
- Topic: 2D paint
- Replies: 2
- Views: 7916
Re: 2D paint
To make clothes on the surface of another object...
Copy the object
Use "Mesh/SliceBy/Curve"
Draw your shape
Bake Action
"Mesh/Detach"
"Mesh/Thicken"
Delete the rest of the object that was created when you detached
Copy the object
Use "Mesh/SliceBy/Curve"
Draw your shape
Bake Action
"Mesh/Detach"
"Mesh/Thicken"
Delete the rest of the object that was created when you detached
- Thu Sep 07, 2023 8:53 am
- Forum: General Discussion
- Topic: Display thickness in color
- Replies: 2
- Views: 8073
Re: Display thickness in color
Not sure how I would display thickness.
If I was making a model of clothes I would start with a single skin of mesh, just one side, and one I was finished sculpting I would use "Mesh/Thicken" to add a uniform thickness to the whole object at once.
If I was making a model of clothes I would start with a single skin of mesh, just one side, and one I was finished sculpting I would use "Mesh/Thicken" to add a uniform thickness to the whole object at once.
Skimmer
I've been making some simple assets for an isometric scifi game, here is a land skimmer:
- Wed Jun 21, 2023 5:26 pm
- Forum: General Discussion
- Topic: Need clarity on the Steam Bundles
- Replies: 3
- Views: 10220
Re: Need clarity on the Steam Bundles
Glad to hear it is going well!
The SubD workflow is very new to Curvy, so if there are things missing that you would like to see included do let me know
The SubD workflow is very new to Curvy, so if there are things missing that you would like to see included do let me know