Search found 64 matches

by Markku
Wed Nov 27, 2013 3:57 pm
Forum: General Discussion
Topic: Crashes
Replies: 10
Views: 33881

I just can't understand why in the world would OS leave freeing resources to developer. In Linux, the OS just frees any resources owned by terminated processes. Microsoft's way is just dumb.
by Markku
Mon Nov 25, 2013 3:10 pm
Forum: General Discussion
Topic: Crashes
Replies: 10
Views: 33881

"everytime i leave the 3d apps it always crash"

Might well be driver problem. Do you have recent drivers for your graphics card installed?
by Markku
Sun Nov 17, 2013 2:32 pm
Forum: Gallery
Topic: fred a stare
Replies: 4
Views: 29934

I like the layout and composition, very eighties in a good way!
by Markku
Sun Nov 10, 2013 10:34 pm
Forum: General Discussion
Topic: Saving materials with 0bj files
Replies: 11
Views: 38127

That is obvious, I think: see the path in .mtl. BOTH slashes and backslashes and "." in the middle of the path. But I think it's trivial to fix, since it's fully white texture. AFAIK it means same as 0.475 specularity without a map. (See .mtl) However, that is probably something Simon *could* fix ea...
by Markku
Sat Nov 09, 2013 10:09 pm
Forum: General Discussion
Topic: Saving materials with 0bj files
Replies: 11
Views: 38127

...and, for completeness sake, Daz Studio 4.6 Pro imported Curvy model with textures. My defaults are a bit funky, so the model didn't come in with correct rotation though. But that is probably due to my special setup, obj+mdd thingies. BTW, if you texture using lighting to change looks of the textu...
by Markku
Sat Nov 09, 2013 9:51 pm
Forum: General Discussion
Topic: Saving materials with 0bj files
Replies: 11
Views: 38127

Did you actually render it in Carrara? I tried it in Carrara 8.5 Pro and it didn't show up in Assemble Room but it did show up in Texture Room and in final render. Also, Modo 701 shows texture. Maybe you need to check what you did; I used Curvy's UV tools first, painted with texture brush and checke...
by Markku
Sat Nov 09, 2013 8:44 pm
Forum: General Discussion
Topic: Saving materials with 0bj files
Replies: 11
Views: 38127

I get textures otherwise OK from Curvy but specularity channel is always at max, so it needs to be set in other apps to suitable level. However, I prefer to UV and texture in other apps because Curvy's UV Unwrapping is not suitable to very subtle work. Curvy is very capable in sketching stage, but r...
by Markku
Thu Oct 24, 2013 5:13 am
Forum: Tutorials
Topic: Helmet tutorial
Replies: 6
Views: 33121

mtakerkart, did you UV Unwrap your model? That helps with Curvy Maps.

And you need really high resolution (i.e. high-poly, preferably 100k+ polys) objects to have crisp Curvy Maps...

Blender can handle anything you need to add your own primitives. :D
by Markku
Sun Oct 06, 2013 9:05 am
Forum: Gallery
Topic: A cartoon bird
Replies: 6
Views: 36523

A cartoon bird

Image

A cartoon bird from primitives etc. Curvy 3.1.

Very clean mesh, going to other apps for detailing.
by Markku
Thu Sep 26, 2013 6:00 am
Forum: General Discussion
Topic: Bones in 3.0 version
Replies: 4
Views: 14512

Because Curvy doesn't (at least yet) have retopo tools, animation would be a bad idea. Joint deformation needs good edgeloops and they are not possible unless you have a way to convert lathes or sculpts (etc...) to correct topology. However, as a animation character sketching tool, Curvy works very ...
by Markku
Mon Aug 26, 2013 6:06 pm
Forum: Gallery
Topic: Funny village
Replies: 1
Views: 16192

Funny village

Image

One image from animatic sketch, the real thing will be modelled and rendered soon, I hope. Everything originally done with Curvy 3 beta, modified and rendered in other sw.
by Markku
Mon Aug 12, 2013 9:55 am
Forum: Gallery
Topic: Golem (Curvy 3D 3.0)
Replies: 9
Views: 80662

Very good forms!

Uncanny coincidence; I'm sketching a muscled body with Curvy too! (It will be retopoed/developed in other SW...)

(I'll be more active later, but I'm juggling two big projects now so I can't take part of discussions now... But you're doing good job!)
by Markku
Thu May 30, 2013 3:57 pm
Forum: Gallery
Topic: A simple boat (Curvy 3D 3 beta)
Replies: 2
Views: 12972

A simple boat (Curvy 3D 3 beta)

http://koti.mbnet.fi/mmyllyma/paatti.png A simple boat from slab (copied and scaled multiple times) and three cylinders. I tried to get more details, but beta 3.1.3 is somewhat touchy now, so maybe it is better to wait next set of corrections first... :D However, using slabs with mesh mirror is a g...
by Markku
Wed May 29, 2013 4:29 pm
Forum: Gallery
Topic: hang in there !
Replies: 3
Views: 15149

Now it works. Really nice and fun image!
by Markku
Wed May 29, 2013 6:41 am
Forum: Gallery
Topic: hang in there !
Replies: 3
Views: 15149

Little image shows, but actual image doesn't.