Search found 1638 matches

by Simon
Sun Dec 20, 2009 8:05 pm
Forum: Gallery
Topic: Running Horse
Replies: 2
Views: 11379

Running Horse

by Simon
Sun Dec 20, 2009 3:34 pm
Forum: Curvy 3D New Features
Topic: Curvy 2 - Horse Sculpt (Lo-Poly)
Replies: 6
Views: 25271

Here is an animated version - The legs go crazy at full speed, so I have included a slo-mo version too!

http://www.youtube.com/watch?v=hVLlgS_BVW8

[EDIT - Oops I had my video running in timelapse mode, so the gallop was double speed...]
by Simon
Sat Dec 19, 2009 8:12 pm
Forum: Curvy 3D New Features
Topic: Curvy 2 - Horse Sculpt (Lo-Poly)
Replies: 6
Views: 25271

Oh yes :D To be honest this will be by far the most complex animation I have ever done so it will be quite a challenge. I'll let you see how I get on :)
by Simon
Fri Dec 18, 2009 10:48 pm
Forum: Curvy 3D New Features
Topic: Curvy 2 - Horse Sculpt (Lo-Poly)
Replies: 6
Views: 25271

Curvy 2 - Horse Sculpt (Lo-Poly)

I'm making a little lo-poly horse for Spice Road so I did a quick 3D sketch in Curvy then reduced it down to a decent polycount for gaming with MeshLab (Quadric Simplification).

Image
by Simon
Thu Dec 17, 2009 8:23 pm
Forum: Gallery
Topic: squirrel
Replies: 6
Views: 21241

That is lovely! Ace photo reconstruction technique.

Did you have to do something clever to get the texture to line up on the model?
by Simon
Wed Dec 16, 2009 12:14 am
Forum: Curvy 3D New Features
Topic: Beta Demo?
Replies: 5
Views: 21882

Curvy 2.0 is currently in beta for people who bought Curvy 1.5.

There isn't an 2.0 demo version ready yet.
by Simon
Wed Dec 16, 2009 12:08 am
Forum: Gallery
Topic: The Island
Replies: 7
Views: 27508

Thanks for that. I like the clay-like build up of accurate but fairly low poly shapes, ready for a final pass of detailing later. I wish I was better at anatomy then I would try some more complex figure studies using this multi-lathe merge approach.
by Simon
Mon Dec 14, 2009 4:17 pm
Forum: Gallery
Topic: The Island
Replies: 7
Views: 27508

Ace, I was hoping to get some meshlab poly reduction tips :)
Saving out stock shapes is a good idea - although I always seem to start from scratch.
The nose in particular is a very clean shape.

I want to try some more renders myself - still haven't quite worked out Blender though!
by Simon
Sun Dec 13, 2009 7:49 pm
Forum: Gallery
Topic: The Island
Replies: 7
Views: 27508

That head has good clean features, how did you make it?
by Simon
Sun Dec 13, 2009 12:19 am
Forum: News
Topic: Forums now in Full Colour!
Replies: 0
Views: 18029

Forums now in Full Colour!

With a bit of technical php magic the Curvy3D Forum Gallery now has thumbnails!
Happy Browsing :)

Thanks to cabletoru, dkklein and zubrag
by Simon
Mon Dec 07, 2009 9:48 pm
Forum: Gallery
Topic: confer
Replies: 1
Views: 23979

Cool! I love the forms in this one - very sculptural and satisfying :D
by Simon
Tue Dec 01, 2009 8:12 pm
Forum: Gallery
Topic: space skater
Replies: 4
Views: 16772

Sweet - that render gets a lot more out of the same model. I like the way the reddish reflections seem to make a costume on the skater's body.
by Simon
Tue Dec 01, 2009 4:59 pm
Forum: Gallery
Topic: Grim Sid
Replies: 2
Views: 28896

Grim Sid

This is a quick character test to try out some manga style modelling in Curvy. http://www.curvy3d.com/images/GrimSid1.JPG I build the head out of four Curvy Lathes as you can see below. Then I s-merged them and sculpted a little bit on top (not a lot - the basic shape was correct from the first shap...
by Simon
Mon Nov 23, 2009 7:53 am
Forum: News
Topic: Curvy3D on Twitter
Replies: 0
Views: 18640

Curvy3D on Twitter

I've started a twitter for Curvy 3D

http://twitter.com/curvy3d

It will be a feed of updates and pictures running up to the launch of Curvy 3D 2.0
by Simon
Sun Nov 22, 2009 2:23 pm
Forum: Gallery
Topic: Penn Caricature (sans Teller)
Replies: 4
Views: 36146

Mr.Nemo - There is a bug with wacom and rotating the view - I switch to my mouse to rotate the view, then swap back to tablet to finish drawing.

sculptor - Ace little MAD head! Love it :)