Search found 499 matches

by sculptor
Wed Aug 19, 2009 11:51 am
Forum: Tutorials
Topic: Curvy's best kept secret ?
Replies: 4
Views: 18471

shhhhhhhhhh :lol:


tip
if any lofts get their normals accidentally inverted the align tool (preset all layers ) in accutrans3d will put them right.
(accutrans 3d has free 30 day trial and only costs 20$)
by sculptor
Wed Aug 19, 2009 1:35 am
Forum: Tutorials
Topic: Curvy's best kept secret ?
Replies: 4
Views: 18471

Curvy's best kept secret ?

http://www.banjosculptor.info/cloth.jpg Above construction made with ONE loft copied 3 times. Curvy has a slightly non intuitive system for loft drawing and at first use it appears only capable of drawing flat planes or buckled sheets. Here's the secret - don't try to draw it in one go. for example...
by sculptor
Mon Aug 17, 2009 9:57 pm
Forum: Tutorials
Topic: mountain type rock
Replies: 0
Views: 8937

mountain type rock

Image

just one of the many ways curvy can make rock
curvy map applied to a loft
by sculptor
Wed Aug 12, 2009 3:22 pm
Forum: Gallery
Topic: UV mapping problems
Replies: 7
Views: 25231

curvy does not create a mtl (material) file with its obj object export. But it does save any changed textures. (as mentioned in the link i gave you) In your 3d program you just re-import those textures (or any others) and reapply them to your model. (i use fragmotion) Sometimes the textures have to ...
by sculptor
Wed Aug 12, 2009 12:14 am
Forum: Tutorials
Topic: speaker unit
Replies: 2
Views: 12128

speaker unit

http://www.banjosculptor.info/speaker.jpg how to -- create a simple rectangular loft in front view use ruler tool to straighten lines convert top and bottom horizontal lines to semi-circles use the side view to rotate these top and bottom curves each by 90 degrees push up resolution slider curvy ma...
by sculptor
Mon Aug 10, 2009 12:21 am
Forum: Gallery
Topic: UV mapping problems
Replies: 7
Views: 25231

by sculptor
Sat Aug 08, 2009 2:14 pm
Forum: Gallery
Topic: Heads AND Tails
Replies: 3
Views: 13080

what a cool idea

Image
by sculptor
Fri Aug 07, 2009 9:40 pm
Forum: Gallery
Topic: Heads AND Tails
Replies: 3
Views: 13080

Heads AND Tails

Image
by sculptor
Thu Aug 06, 2009 9:54 am
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32605

Image
by sculptor
Thu Aug 06, 2009 8:12 am
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32605

Thanks, I starting to get it now :roll:
by sculptor
Thu Aug 06, 2009 8:00 am
Forum: Tutorials
Topic: Drawing hard edged objects (such as cubes) in curvy 1.5
Replies: 0
Views: 8837

Drawing hard edged objects (such as cubes) in curvy 1.5

May be obvious to most users (but it wasn't to me) :lol: Here is a script to draw a cube (curvy 1.5) (always save work BEFORE using a script) http://www.banjosculptor.info/boxscript.txt (right click save as) Principle 1 Draw an approximate curve to shape required. 2 reduce resolution slider down til...
by sculptor
Wed Aug 05, 2009 2:39 am
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32605

Thanks for info Simon.
Not quite sure what you mean by backlighting, could you
expand on that a bit ? :?
by sculptor
Mon Jul 27, 2009 12:47 am
Forum: Gallery
Topic: Traditional sculpture (Cardinal John Henry Newman)
Replies: 9
Views: 32605

Image
direct from beta

starting to improve head textures
but still having problems with lighting
any tips for curvy lighting would be appreciated :)
by sculptor
Sun Jul 26, 2009 7:16 pm
Forum: Gallery
Topic: The Cat (using a script extension with curvy 1.5)
Replies: 18
Views: 76671

have now started using bryce so should be able to start producing some better images. (hopefully)
by sculptor
Thu Jul 23, 2009 8:13 pm
Forum: Gallery
Topic: The Cat (using a script extension with curvy 1.5)
Replies: 18
Views: 76671

figure head

Image
direct from curvy 1.5
single mesh

Brings together my experiments with script extensions and gamma correction.

It has some very interesting properties and most importantly they are controllable . :D