shhhhhhhhhh
tip
if any lofts get their normals accidentally inverted the align tool (preset all layers ) in accutrans3d will put them right.
(accutrans 3d has free 30 day trial and only costs 20$)
Search found 499 matches
- Wed Aug 19, 2009 11:51 am
- Forum: Tutorials
- Topic: Curvy's best kept secret ?
- Replies: 4
- Views: 18471
- Wed Aug 19, 2009 1:35 am
- Forum: Tutorials
- Topic: Curvy's best kept secret ?
- Replies: 4
- Views: 18471
Curvy's best kept secret ?
http://www.banjosculptor.info/cloth.jpg Above construction made with ONE loft copied 3 times. Curvy has a slightly non intuitive system for loft drawing and at first use it appears only capable of drawing flat planes or buckled sheets. Here's the secret - don't try to draw it in one go. for example...
- Mon Aug 17, 2009 9:57 pm
- Forum: Tutorials
- Topic: mountain type rock
- Replies: 0
- Views: 8937
mountain type rock
just one of the many ways curvy can make rock
curvy map applied to a loft
- Wed Aug 12, 2009 3:22 pm
- Forum: Gallery
- Topic: UV mapping problems
- Replies: 7
- Views: 25231
curvy does not create a mtl (material) file with its obj object export. But it does save any changed textures. (as mentioned in the link i gave you) In your 3d program you just re-import those textures (or any others) and reapply them to your model. (i use fragmotion) Sometimes the textures have to ...
- Wed Aug 12, 2009 12:14 am
- Forum: Tutorials
- Topic: speaker unit
- Replies: 2
- Views: 12128
speaker unit
http://www.banjosculptor.info/speaker.jpg how to -- create a simple rectangular loft in front view use ruler tool to straighten lines convert top and bottom horizontal lines to semi-circles use the side view to rotate these top and bottom curves each by 90 degrees push up resolution slider curvy ma...
- Mon Aug 10, 2009 12:21 am
- Forum: Gallery
- Topic: UV mapping problems
- Replies: 7
- Views: 25231
- Sat Aug 08, 2009 2:14 pm
- Forum: Gallery
- Topic: Heads AND Tails
- Replies: 3
- Views: 13080
- Fri Aug 07, 2009 9:40 pm
- Forum: Gallery
- Topic: Heads AND Tails
- Replies: 3
- Views: 13080
- Thu Aug 06, 2009 9:54 am
- Forum: Gallery
- Topic: Traditional sculpture (Cardinal John Henry Newman)
- Replies: 9
- Views: 32605
- Thu Aug 06, 2009 8:12 am
- Forum: Gallery
- Topic: Traditional sculpture (Cardinal John Henry Newman)
- Replies: 9
- Views: 32605
- Thu Aug 06, 2009 8:00 am
- Forum: Tutorials
- Topic: Drawing hard edged objects (such as cubes) in curvy 1.5
- Replies: 0
- Views: 8837
Drawing hard edged objects (such as cubes) in curvy 1.5
May be obvious to most users (but it wasn't to me) :lol: Here is a script to draw a cube (curvy 1.5) (always save work BEFORE using a script) http://www.banjosculptor.info/boxscript.txt (right click save as) Principle 1 Draw an approximate curve to shape required. 2 reduce resolution slider down til...
- Wed Aug 05, 2009 2:39 am
- Forum: Gallery
- Topic: Traditional sculpture (Cardinal John Henry Newman)
- Replies: 9
- Views: 32605
- Mon Jul 27, 2009 12:47 am
- Forum: Gallery
- Topic: Traditional sculpture (Cardinal John Henry Newman)
- Replies: 9
- Views: 32605
- Sun Jul 26, 2009 7:16 pm
- Forum: Gallery
- Topic: The Cat (using a script extension with curvy 1.5)
- Replies: 18
- Views: 76671
- Thu Jul 23, 2009 8:13 pm
- Forum: Gallery
- Topic: The Cat (using a script extension with curvy 1.5)
- Replies: 18
- Views: 76671
figure head
direct from curvy 1.5
single mesh
Brings together my experiments with script extensions and gamma correction.
It has some very interesting properties and most importantly they are controllable .