Yes I was happy when I made it.
I had just forced myself to go for a walk around the local reservoir.
And I thought I'll try to capture the feelings I got, as soon as i get back, using curvy.
Search found 499 matches
- Mon Jul 13, 2009 10:44 pm
- Forum: Gallery
- Topic: Tribute to Degas
- Replies: 3
- Views: 12591
- Mon Jul 13, 2009 10:26 pm
- Forum: Gallery
- Topic: sleep sweetly sleep
- Replies: 18
- Views: 66633
I think one of the answers for working with the new curvy is to have some simple shapes available. for example http://homepages.tesco.net/sculptor/abox.obj which is a simple box (only 12 faces ) This i use for cutting off the back of inflates (make sure they have mirrored backs to stop surface break...
- Mon Jul 13, 2009 2:34 pm
- Forum: Gallery
- Topic: Tribute to Degas
- Replies: 3
- Views: 12591
- Sun Jul 12, 2009 12:47 am
- Forum: Gallery
- Topic: Tribute to Degas
- Replies: 3
- Views: 12591
Tribute to Degas
Using curvy as a painting/drawing canvas
based on a Degas original
Edit: remade
- Fri Jul 10, 2009 6:57 pm
- Forum: Gallery
- Topic: spide (making rapid animated x meshes)
- Replies: 1
- Views: 9687
spide (making rapid animated x meshes)
Curvy is superb at making quick meshes for animation. Mesh quickly constructed in curvy. imported into fragmotion skeleton drawn then skinned using auto assign in fragmotion right click in animations panel and selected new double click this animation to bring up keys set up four poses using animatio...
some imported meshes seem to be in an "unwelded" state, then curvy map slider implodes /explodes them. I wish i could capture them with some quality to an avi because they are quite beautiful to watch in real time. 8) p.s. sometimes when screen capturing i would like to get rid of the red selection ...
breakaway
direct from curvy beta
- Tue Jul 07, 2009 6:26 pm
- Forum: Gallery
- Topic: land of plenty
- Replies: 2
- Views: 11370
land of plenty
direct from curvy beta (except for vignette )
- Tue Jul 07, 2009 12:38 am
- Forum: Gallery
- Topic: sleep sweetly sleep
- Replies: 18
- Views: 66633
THE NOSE (using beta) one of the most difficult things i find with curvy is modeling the human nose. Here is one very simple answer http://homepages.tesco.net/sculptor/bead.bmp (a bmp image of picture below) relief inflate with a z value of about 0.8 (these values can be played with) use a smooth of...
- Sat Jul 04, 2009 3:29 am
- Forum: Gallery
- Topic: sleep sweetly sleep
- Replies: 18
- Views: 66633
for those interested here is an inflate of just a photograph of the laurana sculpture. notice how the shadows on the face distort the inflate. These areas of the photograph would have to be brightened to gain any success. http://homepages.tesco.net/sculptor/dist.jpg here it is greatly improved (but ...
- Sat Jul 04, 2009 2:56 am
- Forum: Gallery
- Topic: sleep sweetly sleep
- Replies: 18
- Views: 66633
untouched mesh produced by combining our depth map with abstract gradients in a paint program :- this method automatically saves the effort of tidying up back edges http://homepages.tesco.net/sculptor/vcl.jpg depth map based on a 3dscan by visual computing lab of Ippolita Sforza bust by Francesco La...
- Fri Jul 03, 2009 12:57 am
- Forum: Gallery
- Topic: helicopter "pinch" modelled
- Replies: 3
- Views: 20872
helicopter "pinch" modelled
direct and untouched from beta http://www.banjosculptor.info/pinch2.jpg one of the delightful effects of the new beta curvy auto-inflate is when black lines are thin and "unfinished" (rather like lost and found lines in classical drawing) http://www.banjosculptor.info/pinch.jpg This is the image tha...
- Thu Jul 02, 2009 6:27 am
- Forum: Gallery
- Topic: Character Test: WIP
- Replies: 2
- Views: 10851
- Thu Jul 02, 2009 6:07 am
- Forum: Gallery
- Topic: sleep sweetly sleep
- Replies: 18
- Views: 66633
- Thu Jul 02, 2009 2:38 am
- Forum: Gallery
- Topic: abstract texture study
- Replies: 2
- Views: 10692
abstract texture study
direct from beta
I am exploring different ways of using the new tools in the beta
and having fun along the way
I am exploring different ways of using the new tools in the beta
and having fun along the way