Search found 1625 matches

by Simon
Sat Jan 23, 2010 12:53 pm
Forum: Curvy 3D New Features
Topic: Curvy Beta - Updates
Replies: 0
Views: 10114

Curvy Beta - Updates

If you are using the Beta and would like to get the latest updates, just sign up to this Forum and send me a pm or email with your user name. Latest Version 2.12 I'm happy to announce the arrival of a new beta version, with lots of stability improvements and export enhancements. Changelist: * auto c...
by Simon
Fri Jan 22, 2010 11:59 pm
Forum: Tutorials
Topic: Realistic Lightmaps
Replies: 1
Views: 10584

Realistic Lightmaps

Right clicking on the base light and highlight icons lets you load different lighting setups into Curvy. These can have a big effect on the look of your models. http://www.curvy3d.com/images/reallights.JPG It is quite fun to sculpt with a clay-like lightmap: http://www.curvy3d.com/images/Clay2.JPG H...
by Simon
Fri Jan 22, 2010 8:23 am
Forum: Gallery
Topic: Red Green and View
Replies: 2
Views: 11620

Great design - I wonder if this is breaking new ground for Bryce (A landscape renderer without a landscape!)
by Simon
Thu Jan 21, 2010 11:00 pm
Forum: Tutorials
Topic: froggy
Replies: 1
Views: 10450

I love the lumpy bark like shapes here - melted and crusty. I guess the fine detail is a bryce texture? The surface triggers a lot of of ideas - Elaborate shells would be easy with curvy maps.
by Simon
Thu Jan 21, 2010 10:54 pm
Forum: Gallery
Topic: petfood (another album cover)
Replies: 3
Views: 13620

Someone say Jellyfish? A luminescent sculpt :)
by Simon
Thu Jan 21, 2010 10:52 pm
Forum: Gallery
Topic: Sharks
Replies: 1
Views: 9964

Sharks

Simple draw, merge and sculpt to make some sharks.

Image

The fins were simple 2 line lathes, converted to mesh (press k) and then flattened by scaling while holding down 'X' to lock the scaling to the X-Axis.
by Simon
Thu Jan 21, 2010 8:12 am
Forum: Tutorials
Topic: complex cross sections made easy in curvy beta
Replies: 6
Views: 25460

At the moment you need to export obj to another app for retopology (eg: MeshLab).

Painting with textures is on the wishlist for Curvy, would love to get it in for v3 perhaps! Got to finish v2 first :)
by Simon
Thu Jan 21, 2010 8:04 am
Forum: Gallery
Topic: CD album cover
Replies: 6
Views: 21692

I know my ATI card has separate gamma/colour settings for 3D and normal 2D applications - so it is possible they are setup differently? I like the new chains, I thought you had carefully linked up some Curvy Lines, but Image Inflate makes sense! I love the pattern objects, the mixture of smoohtly ro...
by Simon
Tue Jan 19, 2010 12:37 pm
Forum: Gallery
Topic: CD album cover
Replies: 6
Views: 21692

I love the buildings and the overall look. The repeated hollow cubic cavities look really distinctive.

Could the chain be shinier to make it stand out?
by Simon
Tue Jan 19, 2010 12:24 pm
Forum: Gallery
Topic: Virtual Sculpture St Paul's Bay
Replies: 5
Views: 18489

I would use HDR if I was going to apply a flare/blur to highlights and bright lights in the scene. For darker renders it should not make a difference.
by Simon
Mon Jan 18, 2010 8:24 pm
Forum: Gallery
Topic: Virtual Sculpture St Paul's Bay
Replies: 5
Views: 18489

I love it - the lighting fits really well into the photo.

Reminds me of Henry Moore - he would have loved Curvy
by Simon
Mon Jan 18, 2010 8:16 pm
Forum: Gallery
Topic: Electronics
Replies: 3
Views: 13869

Hehe :D

I've updated with a slow render...

Image
by Simon
Sun Jan 17, 2010 9:14 pm
Forum: Gallery
Topic: Electronics
Replies: 3
Views: 13869

Electronics

Trying out some more rendering - once again the modelling took very little time in Curvy! I think you need a lot more photography skills than sculpting/painting skills to do raytracing. In Yafaray (Blender) http://www.curvy3d.com/gallery/albums/userpics/ElecSlow.jpg Some of the metal parts are so re...
by Simon
Sun Jan 17, 2010 3:28 pm
Forum: Gallery
Topic: Abstract Head
Replies: 3
Views: 13291

This was 2 lights + background lighting Light 1) Front left above, quad object set to be a meshlight in yafaray, about the same size as the head. Power 20, samples 64 Light 2) Behind right, another quad meshlight double the size, pale blue colour and Power 8, samples 64. Background (ambient light), ...
by Simon
Sun Jan 17, 2010 10:41 am
Forum: Gallery
Topic: Abstract Head
Replies: 3
Views: 13291

Abstract Head

I sketched this head to help with some raytracing experiments. It looks a bit like you might see in a sculpture gallery. Much faster to sculpt stylised than realistic :D

Image