Search found 1626 matches
- Fri Nov 10, 2023 6:03 pm
- Forum: Curvy 3D New Features
- Topic: Animation
- Replies: 6
- Views: 16377
Re: Animation
You can now export to gltf format, which can load animated models into game engines like Unreal.
- Fri Nov 10, 2023 1:44 pm
- Forum: General Discussion
- Topic: Clay brush does not work correctly along the X axis.
- Replies: 7
- Views: 20819
Re: Clay brush does not work correctly along the X axis.
I recommend sculpting with "Mirror Sculpt" turned off for Clay and Flatten brushes - then use "Mirror [Ctrl+M]" to make the object symmetrical.
I will continue working on a fix for "Mirror Sculpt", but it won't be soon.
I will continue working on a fix for "Mirror Sculpt", but it won't be soon.
- Fri Nov 10, 2023 1:18 pm
- Forum: General Discussion
- Topic: Clay brush does not work correctly along the X axis.
- Replies: 7
- Views: 20819
Re: Clay brush does not work correctly along the X axis.
It seems to be linked to "Mirror Sculpt" mode. I will investigate - thanks for the bug report!
- Fri Nov 10, 2023 10:34 am
- Forum: General Discussion
- Topic: Clay brush does not work correctly along the X axis.
- Replies: 7
- Views: 20819
Re: Clay brush does not work correctly along the X axis.
This can happen with double sided objects like the Loft. If you sculpt on the back side of the object the sculpting effect is reversed.
- Thu Nov 09, 2023 9:39 am
- Forum: Curvy 3D New Features
- Topic: Volume Textures
- Replies: 1
- Views: 7471
Re: Volume Textures
Again, using meshes to create textures, to apply back as a Volume Texture:
- Mon Nov 06, 2023 1:09 pm
- Forum: Curvy 3D New Features
- Topic: Volume Textures
- Replies: 1
- Views: 7471
Volume Textures
An alternative to Displacement Maps, that require high-poly meshes, is Volume Textures. They look similar but can work even on low res meshes.
- Thu Nov 02, 2023 4:00 pm
- Forum: Curvy 3D New Features
- Topic: Fur Material
- Replies: 0
- Views: 10920
Fur Material
Added a furry material that gives objects a fuzzy look:
- Tue Oct 17, 2023 2:54 pm
- Forum: Gallery
- Topic: Ornate Armor
- Replies: 0
- Views: 11485
Ornate Armor
Using brush strokes and draw on frozen to create an ornate armor design:
- Mon Oct 09, 2023 3:54 pm
- Forum: Curvy 3D New Features
- Topic: Animation
- Replies: 6
- Views: 16377
Re: Animation
You can turn on Z-Depth rendering on the Camera Panel, and the option "Show Depth". Then when you save the animation it will output depth as greyscale.
- Wed Oct 04, 2023 2:39 pm
- Forum: Tutorials
- Topic: Animation: Inverse kinematics
- Replies: 0
- Views: 15498
Animation: Inverse kinematics
Quick tutorial showing how to setup Inverse Kinematics in Curvy 3D 5.1
https://www.youtube.com/watch?v=_CC5D--qTTI
https://www.youtube.com/watch?v=_CC5D--qTTI
Re: Goblins
Animated goblin with new Curvy 3D 5.1 animation tools
- Wed Oct 04, 2023 2:37 pm
- Forum: Gallery
- Topic: Futuristic Rally Car
- Replies: 2
- Views: 15991
Re: Pikachu
With new Curvy 3D 5.1 Cell Shader
- Fri Sep 29, 2023 5:09 pm
- Forum: General Discussion
- Topic: Extrude
- Replies: 4
- Views: 3988
Re: Extrude
No. But the closest thing you can do is a "Create Sketch" primitive and import svg into that. It won't make any meshes, but the curves will be available to copy and use in other objects.
- Fri Sep 29, 2023 8:11 am
- Forum: General Discussion
- Topic: Extrude
- Replies: 4
- Views: 3988
Re: Extrude
Drawing a Slab, and converting to a Enxtrude along Path (Mesh/Brush Stroke)