Search found 1626 matches

by Simon
Fri Nov 10, 2023 6:03 pm
Forum: Curvy 3D New Features
Topic: Animation
Replies: 6
Views: 16377

Re: Animation

You can now export to gltf format, which can load animated models into game engines like Unreal.
by Simon
Fri Nov 10, 2023 1:44 pm
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 20819

Re: Clay brush does not work correctly along the X axis.

I recommend sculpting with "Mirror Sculpt" turned off for Clay and Flatten brushes - then use "Mirror [Ctrl+M]" to make the object symmetrical.

I will continue working on a fix for "Mirror Sculpt", but it won't be soon.
by Simon
Fri Nov 10, 2023 1:18 pm
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 20819

Re: Clay brush does not work correctly along the X axis.

It seems to be linked to "Mirror Sculpt" mode. I will investigate - thanks for the bug report!
by Simon
Fri Nov 10, 2023 10:34 am
Forum: General Discussion
Topic: Clay brush does not work correctly along the X axis.
Replies: 7
Views: 20819

Re: Clay brush does not work correctly along the X axis.

This can happen with double sided objects like the Loft. If you sculpt on the back side of the object the sculpting effect is reversed.
by Simon
Thu Nov 09, 2023 9:39 am
Forum: Curvy 3D New Features
Topic: Volume Textures
Replies: 1
Views: 7471

Re: Volume Textures

Again, using meshes to create textures, to apply back as a Volume Texture:

ThickRope.jpg
ThickRope.jpg (87.83 KiB) Viewed 7128 times
Maps.jpg
Maps.jpg (85.55 KiB) Viewed 7128 times
by Simon
Mon Nov 06, 2023 1:09 pm
Forum: Curvy 3D New Features
Topic: Volume Textures
Replies: 1
Views: 7471

Volume Textures

An alternative to Displacement Maps, that require high-poly meshes, is Volume Textures. They look similar but can work even on low res meshes.
Stone.jpg
Stone.jpg (585.02 KiB) Viewed 7471 times
Stone2.jpg
Stone2.jpg (487.9 KiB) Viewed 7471 times
Hard2.jpg
Hard2.jpg (34.43 KiB) Viewed 7471 times
Hard1.jpg
Hard1.jpg (49.66 KiB) Viewed 7471 times
Volume1.jpg
Volume1.jpg (71.62 KiB) Viewed 7471 times
Belt3.jpg
Belt3.jpg (71.99 KiB) Viewed 7471 times
Belt4.jpg
Belt4.jpg (1.01 MiB) Viewed 7471 times
by Simon
Thu Nov 02, 2023 4:00 pm
Forum: Curvy 3D New Features
Topic: Fur Material
Replies: 0
Views: 10920

Fur Material

Added a furry material that gives objects a fuzzy look:

Furry2.jpg
Furry2.jpg (58.64 KiB) Viewed 10920 times
Furry.jpg
Furry.jpg (52.99 KiB) Viewed 10920 times
Fur1.jpg
Fur1.jpg (49.6 KiB) Viewed 10920 times
by Simon
Tue Oct 17, 2023 2:54 pm
Forum: Gallery
Topic: Ornate Armor
Replies: 0
Views: 11485

Ornate Armor

Using brush strokes and draw on frozen to create an ornate armor design:

Ornate.jpg
Ornate.jpg (101.51 KiB) Viewed 11485 times
Grey.png
Grey.png (304.34 KiB) Viewed 11480 times
by Simon
Mon Oct 09, 2023 3:54 pm
Forum: Curvy 3D New Features
Topic: Animation
Replies: 6
Views: 16377

Re: Animation

You can turn on Z-Depth rendering on the Camera Panel, and the option "Show Depth". Then when you save the animation it will output depth as greyscale.
by Simon
Wed Oct 04, 2023 2:39 pm
Forum: Tutorials
Topic: Animation: Inverse kinematics
Replies: 0
Views: 15498

Animation: Inverse kinematics

Quick tutorial showing how to setup Inverse Kinematics in Curvy 3D 5.1


https://www.youtube.com/watch?v=_CC5D--qTTI

WTut.png
WTut.png (345.49 KiB) Viewed 15498 times
WalkTut.gif
WalkTut.gif (281.39 KiB) Viewed 15495 times
ezgif-5-195a797fce.png
ezgif-5-195a797fce.png (4.14 MiB) Viewed 15495 times
by Simon
Wed Oct 04, 2023 2:38 pm
Forum: Gallery
Topic: Goblins
Replies: 1
Views: 13019

Re: Goblins

Animated goblin with new Curvy 3D 5.1 animation tools

ezgif-5-195a797fce.png
ezgif-5-195a797fce.png (4.14 MiB) Viewed 9989 times
by Simon
Wed Oct 04, 2023 2:37 pm
Forum: Gallery
Topic: Futuristic Rally Car
Replies: 2
Views: 15991

Re: Futuristic Rally Car

Car.gif
Car.gif (6.06 MiB) Viewed 12995 times
by Simon
Wed Oct 04, 2023 2:35 pm
Forum: Gallery
Topic: Pikachu
Replies: 1
Views: 10217

Re: Pikachu

With new Curvy 3D 5.1 Cell Shader

Pika.png
Pika.png (58.24 KiB) Viewed 7270 times
by Simon
Fri Sep 29, 2023 5:09 pm
Forum: General Discussion
Topic: Extrude
Replies: 4
Views: 3988

Re: Extrude

No. But the closest thing you can do is a "Create Sketch" primitive and import svg into that. It won't make any meshes, but the curves will be available to copy and use in other objects.
by Simon
Fri Sep 29, 2023 8:11 am
Forum: General Discussion
Topic: Extrude
Replies: 4
Views: 3988

Re: Extrude

Drawing a Slab, and converting to a Enxtrude along Path (Mesh/Brush Stroke)
Animation.gif
Animation.gif (593.85 KiB) Viewed 3979 times