Greebles

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Simon
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Greebles

Post by Simon »

I've been experimenting with adding noisy details using greebles and Mesh/Deform/Fit to Surface.

I want to be able to add localised areas of random detail to larger models - by joining a lot of little shapes into a big mesh, then cutting out the piece I want to use.

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Greeble5.jpg
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Greeble6.jpg
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Greeble7.jpg
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mykyl
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Re: Greebles

Post by mykyl »

Thats a good addition, especially for mechanical models. :)
Simon
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Re: Greebles

Post by Simon »

Scifi weirdness:

Greeble8.jpg
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Simon
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Re: Greebles

Post by Simon »

Rendering a height and ambient occlusion map to use a greebled mesh as a simple texture with bumpmapping.

Tex.jpg
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weswes
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Re: Greebles

Post by weswes »

this i need to try
Simon
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Re: Greebles

Post by Simon »

Due to the way it works internally it is fast to use Fit to Surface on the original Curve based Lathe/Loft/Line objects.

If you try and use it on a Mesh type object it will take much much longer with less predictable results.

In practice, this means if you are making a part that is a cut down Lathe or Loft, you should keep a hidden copy of the uncut Curve based Object to use for Fit to Surface and arrange or clip your greebles to the area you want to keep.
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