Added a Hair Shader to the latest Beta version of Curvy.
Expects to find a tga or png with transparency in the Diffuse Texture. eg: hair_alpha.png
Expects a noisy, stretched vertically, pattern in the Highlight Texture. eg: brushed.jpg
Hair colour set by ambient, diffuse and highlight colours.
N.B. Requires a Normal Map to be set on the model. eg: brushed.jpg_N.BMP
This time I used Lathe objects to create clumps of hair - and when I needed to sort the order I picked the models I wanted in front and did Ctrl-X then Ctrl-V to cut and paste them to the last place in rendering order (needed as they use soft alpha blending)