Here is a sample of baking/converting in Curvy.
Draw a curvy shape - and add a curvy map. Now you can convert it to a mesh, and at the same time bake the curvy map into the model.
As a mesh you can use the widgit tools to bend and shape the object, and even add a new curvy map.
At the moment once you have added a curvy map, any further widgit edits will cause the map to slip out of place on the model. No problem - just convert to mesh again and the curvy map will be baked into the model once more.
This might let you take a controlled - layered approach to modelling
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