2 posts • Page 1 of 1
tried a few things here
the figure was made by quick merging about ten pretty random lathes
then pulling it into shape with widgit move
applied a pattern curvy map
warp expanded over that patterned mesh
exported mesh to make low-poly using meshlab
texture gels on the bryce lights
the render took less than a minute
i think the lower legs and the back of the head are starting to get interesting
arms and face would need some more work
Last edited by sculptor on Sat Mar 31, 2012 11:24 pm, edited 1 time in total.
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