I've been experimenting with adding noisy details using greebles and Mesh/Deform/Fit to Surface.
I want to be able to add localised areas of random detail to larger models - by joining a lot of little shapes into a big mesh, then cutting out the piece I want to use.
Greebles
Re: Greebles
Thats a good addition, especially for mechanical models.
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Re: Greebles
Scifi weirdness:
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Re: Greebles
Rendering a height and ambient occlusion map to use a greebled mesh as a simple texture with bumpmapping.
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Re: Greebles
Due to the way it works internally it is fast to use Fit to Surface on the original Curve based Lathe/Loft/Line objects.
If you try and use it on a Mesh type object it will take much much longer with less predictable results.
In practice, this means if you are making a part that is a cut down Lathe or Loft, you should keep a hidden copy of the uncut Curve based Object to use for Fit to Surface and arrange or clip your greebles to the area you want to keep.
If you try and use it on a Mesh type object it will take much much longer with less predictable results.
In practice, this means if you are making a part that is a cut down Lathe or Loft, you should keep a hidden copy of the uncut Curve based Object to use for Fit to Surface and arrange or clip your greebles to the area you want to keep.