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Posted: Wed Oct 05, 2022 11:15 am
by Simon
I've been experimenting with adding noisy details using greebles and Mesh/Deform/Fit to Surface.

I want to be able to add localised areas of random detail to larger models - by joining a lot of little shapes into a big mesh, then cutting out the piece I want to use.

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Re: Greebles

Posted: Wed Oct 05, 2022 11:38 am
by mykyl
Thats a good addition, especially for mechanical models. :)

Re: Greebles

Posted: Wed Oct 05, 2022 1:04 pm
by Simon
Scifi weirdness:

Greeble8.jpg (92.92 KiB) Viewed 105344 times

Re: Greebles

Posted: Sun Oct 09, 2022 1:11 pm
by Simon
Rendering a height and ambient occlusion map to use a greebled mesh as a simple texture with bumpmapping.

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Re: Greebles

Posted: Wed Oct 19, 2022 3:13 am
by weswes
this i need to try

Re: Greebles

Posted: Wed Oct 19, 2022 10:05 am
by Simon
Due to the way it works internally it is fast to use Fit to Surface on the original Curve based Lathe/Loft/Line objects.

If you try and use it on a Mesh type object it will take much much longer with less predictable results.

In practice, this means if you are making a part that is a cut down Lathe or Loft, you should keep a hidden copy of the uncut Curve based Object to use for Fit to Surface and arrange or clip your greebles to the area you want to keep.