Hair Shader - BETA

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Simon
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Hair Shader - BETA

Post by Simon »

Added a Hair Shader to the latest Beta version of Curvy.

Expects to find a tga or png with transparency in the Diffuse Texture. eg: hair_alpha.png
Expects a noisy, stretched vertically, pattern in the Highlight Texture. eg: brushed.jpg
Hair colour set by ambient, diffuse and highlight colours.

N.B. Requires a Normal Map to be set on the model. eg: brushed.jpg_N.BMP
Material.jpg
Material.jpg (16.35 KiB) Viewed 2536 times
hair_alpha.png
hair_alpha.png (35.74 KiB) Viewed 2536 times
brushed.JPG
brushed.JPG (9.59 KiB) Viewed 2536 times
brushed.jpg_N.jpg
brushed.jpg_N.jpg (20.61 KiB) Viewed 2536 times
This time I used Lathe objects to create clumps of hair - and when I needed to sort the order I picked the models I wanted in front and did Ctrl-X then Ctrl-V to cut and paste them to the last place in rendering order (needed as they use soft alpha blending)

CharlesHair.png
CharlesHair.png (672.36 KiB) Viewed 2538 times
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