Show us your Curvy art here
sculptor
Posts: 736 Joined: Mon Mar 30, 2009 1:52 am
Location: uk
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by sculptor » Wed Jun 03, 2009 2:17 am
playing with curvy beta
I think i need some more practice with highlights and texturing
Mr.Nemo
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by Mr.Nemo » Wed Jun 03, 2009 11:42 am
Not bad at all. Great rough for and if you bring it into say, ZBrush or Mudbox. If not, still has great potential.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
sculptor
Posts: 736 Joined: Mon Mar 30, 2009 1:52 am
Location: uk
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by sculptor » Mon Jul 27, 2009 12:47 am
direct from beta
starting to improve head textures
but still having problems with lighting
any tips for curvy lighting would be appreciated
Simon
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by Simon » Tue Aug 04, 2009 8:18 pm
You can paint your own lighting, just start with a square image 256 or 512 in size and imagine shading a big ball that fills the square up to the edges.
Then right click on one of the Curvy Lights to choose your new image to use as lighting.
This way you can adjust backlighting, highlights, and coloured lighting just by painting a lightmap.
sculptor
Posts: 736 Joined: Mon Mar 30, 2009 1:52 am
Location: uk
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by sculptor » Wed Aug 05, 2009 2:39 am
Thanks for info Simon.
Not quite sure what you mean by backlighting, could you
expand on that a bit ?
granada
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by granada » Wed Aug 05, 2009 4:38 pm
Just love the sad look in the eyes
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Simon
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by Simon » Wed Aug 05, 2009 8:58 pm
For example...
viewtopic.php?t=1805
To get the strong highlight on the top of the picture in this thread, I painted a white arc in the lightmap I used for the highlight like this:
sculptor
Posts: 736 Joined: Mon Mar 30, 2009 1:52 am
Location: uk
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by sculptor » Thu Aug 06, 2009 8:12 am
Thanks, I starting to get it now