I am wanting to edit the mesh manually like I thought I would. Maybe its because thats how Ive learned to do it. I feel like I may need more control than the widgit tool has. It would also be useful to have an Xray preview or at least a brush circle so I can have a better idea on what Im sculpting.
Can I make a mirrored mesh? Is there a smooth for a mesh? I know of the flatten tool, but its not exactly what I need. I found myself smoothing the entire mesh, then I realized I was going back forth between sections because everytime I smoothed, I lost the detail I did in another area.
I havent tried the 2 beta because it wont run on my laptop, but so far I feel like it needs more features and more steamlined workflow before I could use curvy as a main modeling tool.
PS- where is the correct place to post general curvy discussion?
