All the texturemap for the guy is on one image, and the gun texture is a different image. I have a different tool to actually create lo-poly models and unwrap their UV coordinates (It is not user friendly but suits my needs - a long way from being added into Curvy!).
Thanks for the info.
I must get into the habit of doing more preliminary sketches it helps so much when painting the model.
Curvy has very good paint tools.
I've got lo-poly working in a simple way - but there are so many really good poly modelling programs out there it seems a bit silly to compete when I could be focussing on things Curvy does differently.
Right. I personally do not need another low poly program. To see it in a program such as Curvy, seems to tedious or not what the program is designed for. Maybe SOME small manipulation but not a main feature. Perhaps just enough to correct small mesh issues and what not.
C is missing : Scream's pain of Clicking dost my Keyboard a Thinkin'. I need a new Laptop.
Thanks for posting this little guy and the video.
Curvy can be used to do so many things and little game characters are one of the things that i do.
It has encouraged me to spend a little more time with the paint tools as you have shown that even a low poly model can be very effective if painted.